Accel Entertainment, Inc.

Accel Entertainment, Inc. (ACEL) Market Cap

Accel Entertainment, Inc. has a market capitalization of $978.3M.

Price: $12.02

0.06 (0.50%)

Market Cap: 978.34M

NYSE · time unavailable

CEO: Andrew Harry Rubenstein

Sector: Consumer Cyclical

Industry: Gambling, Resorts & Casinos

IPO Date: 2017-08-24

Website: https://www.accelentertainment.com

Accel Entertainment, Inc. (ACEL) - Company Information

Market Cap: 978.34M|Sector: Consumer Cyclical

Company Profile

Accel Entertainment, Inc., in conjunction with its subsidiary entities, functions as a leading distributed gaming operator across the United States. The company's primary activities involve the installation, upkeep, and operation of gaming terminals, redemption devices—which facilitate prize disbursement and include automated teller machine (ATM) capabilities—and various other amusement machines. These services are provided in approved non-casino settings, such as eateries, bars, taverns, convenience and liquor stores, truck stops, and grocery stores. Accel also furnishes its licensed business partners with gaming solutions specifically crafted to appeal to their customer base. Beyond gaming, the firm manages independent ATM placements in both gaming and general locations, alongside a selection of entertainment equipment including jukeboxes, dartboards, pool tables, pinball machines, and other recreational devices. As of December 31, 2021, Accel Entertainment oversaw 13,639 video gaming terminals spread throughout 2,584 distinct locations in Illinois. The company's corporate headquarters are situated in Burr Ridge, Illinois.

Analyst Sentiment

81%
Strong Buy

From 6 Active Polls

1Y Forecast: $14.50

▲ +20.6% Potential Upside

Consensus Target Metrics

Low Bound

$13

Median

$14

High Bound

$17

Average

$15

Price & Moving Averages

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🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$14.50
▲ +20.63% Upside
Low Target
$13.00
8% Risk
Median Target
$13.50
12% Mid
High Target
$17.00
41% Max
Consensus
Buy
4 / 6 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024Q2 2024
Period EndingTrailing 12MMar 31, 2026Dec 31, 2025Sep 30, 2025Jun 30, 2025Mar 31, 2025Dec 31, 2024Sep 30, 2024Jun 30, 2024
Market Cap ($M)9789019709381,009853895964832
Enterprise Value ($M)1,2981,2201,3031,2481,3521,1621,2091,2531,143
Price to Earnings Ratio (P/E)19.5415.1515.0117.3034.5014.5926.8149.2414.59
Price/Earnings-to-Growth Ratio (PEG)5.124.219.317.245.305.80
Price to Sales Ratio (P/S)0.722.562.842.843.002.632.823.192.69
Price to Book Ratio (P/B)3.643.313.603.513.873.293.514.663.98
Price to Free Cash Flow Ratio (P/FCF)6.4045.309.2527.41-161.7547.41431.5329.1173.33
Enterprise Value to Sales (EV/Sales)3.473.823.794.033.593.814.153.69
Enterprise Value to EBITDA (EV/EBITDA)6.9424.6325.3627.4733.3624.7829.3338.0426.10
Debt to Equity Ratio1.712.182.332.262.332.242.332.682.71

📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 ACCEL ENTERTAINMENT INC CLASS A (ACEL) — Investment Overview

🧩 Business Model Overview

Accel Entertainment operates in the regulated gaming technology ecosystem. The company provides systems and related offerings that enable gaming operators to deliver player engagement and monetization across land-based and digital channels. The value chain typically runs from (1) supplying gaming technology and content capabilities to operators, to (2) integrating platform components into an operator’s existing operational stack (player databases, settlement, loyalty and promotions, and gaming workflows), and then (3) sustaining those deployments through ongoing support, upgrades, and commercial arrangements that align with operator usage.

The practical “stickiness” of the model comes from the operational integration of player/account infrastructure and the workflow dependencies that exist in casino environments—once a platform is embedded, replacing it involves both technical and business transition costs.

💰 Revenue Streams & Monetisation Model

Accel’s monetization generally blends recurring and usage-linked economics:

  • Recurring revenue elements tied to platform services, support, maintenance, and customer enablement activities that protect uptime and feature availability.
  • Transaction/usage-linked revenue associated with how frequently customers utilize specific offerings and/or the performance of enabled gaming experiences.
  • One-time or project-based components such as implementation, configuration, and integration work that monetize onboarding and platform rollouts.

Margin drivers tend to include the mix of recurring services versus project work, the scalability of software delivery, and cost discipline in deployment and customer support. A structurally attractive profile typically emerges when platform revenues form a larger share of total revenue and renewal/support economics compound over time.

🧠 Competitive Advantages & Market Positioning

The core competitive moat is high switching costs driven by data gravity and deep integration into regulated operator environments.

  • Switching costs / operational integration: Operator systems are interdependent (player data handling, loyalty and promotions, gaming workflows, reporting, and compliance controls). Migration creates downtime risk and requires revalidation under jurisdiction-specific regulatory frameworks.
  • Data gravity: Player and engagement history improves operational targeting and platform optimization, raising the cost of “starting over” with another vendor.
  • Platform learning curve: Ongoing tuning of experiences and operational workflows can make vendor replacement less attractive versus incremental upgrades.

Competitive benchmarking:

  • Scientific Games — broader gaming and lottery technology footprint and higher scale across categories.
  • IGT — significant presence across lottery and gaming systems, with large distribution channels into regulated markets.
  • Light & Wonder — diversified gaming content and platform capabilities, competing across multiple operator needs.

Accel generally competes with a focus on enabling operator engagement and platform functionality rather than being solely positioned as a lottery-centric supplier. This emphasis can support differentiated deployments where operational integration and platform optimization are key purchase criteria.

🚀 Multi-Year Growth Drivers

Over a 5–10 year horizon, the secular drivers most likely to support industry growth and vendor share include:

  • Omni-channel adoption (land-based plus online) that increases demand for unified player/account infrastructure and engagement tools.
  • Modernization of regulated gaming stacks as operators replace legacy systems with data-driven platforms that support compliance and personalization workflows.
  • Growth in regulated digital gaming where platform capabilities that reduce operational friction (integration, reporting, and feature enablement) become increasingly valuable.
  • Feature and content iteration cycles that expand monetization opportunities for operators and increase the role of technology providers in ongoing optimization.

The TAM is supported by the combination of (1) operator count in regulated markets and (2) the ongoing need for platform upgrades, integrations, and compliance-aligned enhancements.

⚠ Risk Factors to Monitor

  • Regulatory and compliance volatility: Changes in jurisdiction rules can affect product requirements, reporting obligations, and time-to-approval for new features.
  • Competitive pressure and procurement cyclicality: Gaming technology procurement can be influenced by operator budget cycles and vendor consolidation.
  • Technological disruption: Advances in gaming engagement, data analytics, and security architectures can shift platform requirements and elevate development costs.
  • Customer concentration: Performance can be sensitive to outcomes at large operator customers and their capital allocation decisions.
  • Cyber and data integrity risk: Given the player/account and operational systems involved, security incidents can impair customer trust and trigger costly remediation.

📊 Valuation & Market View

Investors typically value gaming technology and services companies using EV/EBITDA and revenue-based multiples (P/S), with emphasis on:

  • Recurring revenue quality and visibility into renewals/support economics.
  • Operating margin trajectory driven by software scalability and stable support costs.
  • Cash conversion as technology vendors scale deployments and reduce reliance on one-time implementation revenue.
  • Contract durability and the extent to which customer value scales with platform usage.

The market typically pays a premium when recurring services mix rises and when the company demonstrates consistent execution in regulated deployments without excessive churn or integration delays.

🔍 Investment Takeaway

Accel Entertainment’s long-term investment case rests on durable switching costs from platform integration and data-driven operational advantages within regulated gaming environments. If the company maintains execution in platform enablement, expands recurring service exposure, and continues to meet operator needs for omni-channel player engagement, it can benefit from industry modernization and digitalization trends that persist through multiple regulatory cycles.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for ACEL.

defenseworld.net2026-08-01

Arrowstreet Capital Limited Partnership Increases Stock Position in Accel Entertainment, Inc. $ACEL

Arrowstreet Capital Limited Partnership lifted its holdings in Accel Entertainment, Inc. (NYSE: ACEL) by 63.6% during the first quarter, according to the company in its most recent Form 13F filing with the Securities and Exchange Commission (SEC). The institutional investor owned 1,082,891 shares of the company's stock after buying an additional 421,047 shares

zacks.com2026-07-23

Should Value Investors Buy Accel Entertainment (ACEL) Stock?

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zacks.com2026-07-22

Is Accel Entertainment (ACEL) a Solid Growth Stock? 3 Reasons to Think "Yes"

Accel Entertainment (ACEL) could produce exceptional returns because of its solid growth attributes.

zacks.com2026-07-22

Is Accel Entertainment (ACEL) Stock Outpacing Its Consumer Discretionary Peers This Year?

Here is how Accel Entertainment (ACEL) and Colruyt SA Unsponsored ADR (CUYTY) have performed compared to their sector so far this year.

businesswire.com2026-07-20

Accel Entertainment Adds Approximately 600 Electronic Gaming Terminals in Nevada with Green Valley Grocery Route Agreement

CHICAGO & LAS VEGAS--(BUSINESS WIRE)--Accel Entertainment, Inc. (NYSE: ACEL) (“Accel” or “the Company”), a leading locals-focused gaming operator partnering with small businesses, local communities, and state governments to provide entertaining, convenient, and safe gaming experiences nationwide, announced today that its subsidiary, Century Gaming Technologies Nevada (“Century”), entered into a new route agreement with Green Valley Grocery Convenience Stores, further expanding Accel's Nevada op.

businesswire.com2026-07-14

Accel Entertainment Names Stan Guidroz Chief Operating Officer

CHICAGO--(BUSINESS WIRE)--Accel Entertainment, Inc. (NYSE: ACEL) ("Accel" or the "Company"), a leading locals-focused gaming operator partnering with small businesses, local communities, and state governments to provide entertaining, convenient, and safe gaming experiences nationwide, announced today that Stan Guidroz, currently Chief Executive Officer of the Company's Toucan Gaming, LLC ("Toucan") subsidiary, has been promoted to Chief Operating Officer of Accel. The appointment is effective J.

businesswire.com2026-07-08

Chippewa Cree Tribe Expands Partnership With Century Gaming Through Full Conversion at Northern Winz Casino II

CHICAGO & BOX ELDER, Mont.--(BUSINESS WIRE)--Accel Entertainment, Inc. (NYSE: ACEL) (“Accel” or “the Company”), a leading locals-focused gaming operator, today announced that its Montana subsidiary, Century Gaming, Inc. (operating as Century Gaming Technologies), has completed a full machine conversion at Northern Winz Casino II in Box Elder, Montana. The Chippewa Cree Tribe retired its 51 legacy, privately owned electronic gaming terminals and replaced them entirely with 51 new Century Gaming.

businesswire.com2026-07-07

Accel Entertainment, Inc. to Report Second Quarter 2026 Results, Host Conference Call and Webcast on August 4

CHICAGO--(BUSINESS WIRE)--Accel Entertainment, Inc. (NYSE: ACEL) (“Accel” or “the Company”), a leading locals-focused gaming operator partnering with small businesses, local communities, and state governments to provide entertaining, convenient, and safe gaming experiences nationwide, announced today it will release its financial and operating results for the second quarter ended June 30, 2026, after market close on Tuesday, August 4, 2026. The Company will host a conference call and webcast tha.

zacks.com2026-07-01

Should Value Investors Buy Accel Entertainment (ACEL) Stock?

Here at Zacks, our focus is on the proven Zacks Rank system, which emphasizes earnings estimates and estimate revisions to find great stocks. Nevertheless, we are always paying attention to the latest value, growth, and momentum trends to underscore strong picks.

zacks.com2026-07-01

Is Accel Entertainment (ACEL) Outperforming Other Consumer Discretionary Stocks This Year?

Here is how Accel Entertainment (ACEL) and American Outdoor Brands, Inc. (AOUT) have performed compared to their sector so far this year.

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Implied Volatility Surging for Accel Entertainment Stock Options

Investors need to pay close attention to ACEL stock based on the movements in the options market lately.

zacks.com2026-06-15

Has Accel Entertainment (ACEL) Outpaced Other Consumer Discretionary Stocks This Year?

Here is how Accel Entertainment (ACEL) and Hugo Boss (BOSSY) have performed compared to their sector so far this year.

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Are Investors Undervaluing Accel Entertainment (ACEL) Right Now?

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zacks.com2026-06-15

Accel Entertainment, Inc. (ACEL) Hits Fresh High: Is There Still Room to Run?

Accel Entertainment (ACEL) is at a 52-week high, but can investors hope for more gains in the future? We take a look at the company's fundamentals for clues.

gurufocus.com2026-06-03

Accel Entertainment Expands Louisiana Presence With Acquisition of Rice Palace Truck Stop Casino

Accel Entertainment, Inc. (NYSE: ACEL) (“Accel”), a leading locals-focused gaming operator partnering with small businesses, local communities, and state g

📊 AI Financial Analysis

Powered by StockMarketInfo
Earnings Data: Q Ending 2026-03-31

"ACEL reported Q1 2026 results with Revenue of $351.6M and Net Income of $14.7M (EPS $0.18). On a YoY basis, Revenue rose from $323.9M (Q1’25) to $351.6M (Q1’26), a +8.6% YoY increase, while Net Income declined from $14.6M to $14.7M (+0.2% YoY). QoQ, Revenue increased modestly from $341.4M in Q4’25 to $351.6M (+3.0% QoQ), and Net Income improved from $16.2M to $14.7M (-9.2% QoQ). Profitability was mixed: gross margin eased to 31.3% in Q1’26 from 33.4% in Q4’25, while net margin was 4.2%, down from 4.7% in Q4’25. However, over the last four quarters, the business avoided major earnings volatility (net income mostly in the $7.3M–$16.2M range). Operating cash flow was strong at $42.7M, but free cash flow was lower at $19.9M due to capex and acquisitions activity. Balance sheet resilience looks improved: cash decreased to $274.1M, but equity stayed stable near $272M; total assets fell to $1.07B from $1.13B. Shareholder returns appear positive with a 1-year price change of +7.1% (no dividend shown and buybacks were modest). Overall, the setup is stable but margins require follow-through to convert growth into higher earnings power. "

Revenue Growth

Positive

Revenue increased +8.6% YoY ($323.9M to $351.6M) and +3.0% QoQ ($341.4M to $351.6M), indicating steady demand but not accelerating.

Profitability

Fair

Net margin slipped to 4.2% in Q1’26 from 4.7% in Q4’25; gross margin also fell (31.3% vs 33.4%). YoY net income was roughly flat (+0.2% YoY).

Cash Flow Quality

Neutral

Operating cash flow was $42.7M in Q1’26, supporting earnings, but free cash flow was only $19.9M after capex/acquisition outflows. Net income and OCF direction were positive, though conversion softened vs Q4.

Leverage & Balance Sheet

Positive

Liquidity improved versus recent history with cash remaining high ($274.1M) and equity stable (~$272M). Total assets declined to $1.07B and net debt is very negative (net cash position), supporting resilience.

Shareholder Returns

Fair

1Y price change is +7.1% (no >20% momentum). No dividends reported; buybacks occurred but appear modest in the quarter (common stock repurchased -$12.1M).

Analyst Sentiment & Valuation

Fair

Price is $12 with a consensus target of $14.33 (moderate upside). No valuation relief indicated by this snapshot; P/E is ~15.3x on latest quarter.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

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Accel opened 2026 with strong operating momentum: Q1 revenue rose 9% to $352M, net gaming revenue grew 10% to $331M, and adjusted EBITDA increased 9% to $54M. Diluted EPS stayed flat at $0.17, largely due to timing of Fairmount Park purse expense accrual (a $2M quarterly shift) rather than core demand weakness. Operationally, Illinois drove results through route-quality pruning and a TITO program now fully enabled on all terminals; management cited early adoption ~13% versus ~20% expectations and emphasized benefits that should build through 2026. Growth acceleration came from Nebraska (+57% revenue and hold) and Georgia (+28% locations; hold +14%) while Nevada expanded via Dynasty Games (Dec 2025) and Rebel Convenience Stores (Jan 2026) rollouts. Capital allocation remained shareholder-return focused with $12M repurchased in Q1, $274M cash, and net leverage ~1.4x. Key uncertainties center on regulatory/legal outcomes (Illinois vertical integration contest) and limited legislative progress for new gaming in 2026.

AI IconGrowth Catalysts

  • Illinois route-quality optimization: location hold per day +9% YoY to $962 while maintaining broadly flat VGT counts
  • Illinois TITO rollout: all terminals now TITO-enabled; early adoption and expected benefit build-through in 2H26
  • Nebraska operating leverage: revenue +57% YoY and total average location hold per day +57% YoY from new machine placements featuring proprietary content
  • Georgia footprint build: locations +28% and terminals +35% YoY; hold per day +14% YoY
  • Nevada footprint expansion via Dynasty Games acquisition and Rebel Convenience Stores route partnership; early increases in play as Rebel locations receive new machines/content
  • Fairmount Park live dealer table games launch (April 2026): Blackjack, Roulette, Ultimate Texas Hold’Em, Baccarat; supporting margin via content expansion while reinvesting into racing

Business Development

  • Acquisition: Dynasty Games (completed Dec 2025) adding ~20 locations and ~120 gaming terminals in Northern Nevada
  • Nevada route partnership: Rebel Convenience Stores (rolled out Jan 2026) adding 55 locations and 400+ gaming machines in Southern Nevada
  • Regulatory process: Illinois Gaming Board processing Chicago applications; city leadership coordination on DGT/DGT gaming framework

AI IconFinancial Highlights

  • Revenue +9% YoY to $352M (all-time record Q1)
  • Net gaming revenue +10% YoY to $331M (primary driver)
  • Adjusted EBITDA +9% YoY to $54M (highest-ever Q1 adjusted EBITDA result)
  • Diluted EPS $0.17 vs $0.17 prior year (flat)
  • Fairmount Park purse expense timing shift: $2.0M shift in quarterly accrual vs prior-year timing; excluding it, adjusted EBITDA and net income were ~+$2.0M and ~+$1.5M higher
  • Purse expense accounting change does not change full-year results other than ~$0.5M strategic increase to 2026 purses
  • Operating income $27M vs $26M prior year; net income $15M vs ~flat due to higher D&A and purse timing
  • Free cash flow $20M on adjusted EBITDA $54M (38% cash conversion) in Q1

AI IconCapital Funding

  • Share repurchases: ~1.1M shares for $12M in Q1 2026; as of Mar 31, 2026 total 18.7M shares repurchased for ~$195.6M; ~$151.2M remaining under authorization
  • Liquidity: $274M cash and cash equivalents at quarter-end
  • Leverage: net debt ~$306M; net leverage ~1.4x (trailing 12-month adjusted EBITDA)
  • Debt facilities: $300M revolving credit facility fully undrawn
  • Interest rate collar entered Jan 30, 2026: cap 4.00%, floor 2.92% on term loan; matures Sept 2029

AI IconStrategy & Ops

  • Illinois: continued pruning strategy—route optimization via redeploying underperforming assets and investing in higher-yielding placements; location count declined modestly YoY
  • Automation / cash operations: Q&A indicated cash route pickups weekly with automation support; TITO reduces cash handling organically rather than as a one-time effect
  • Nevada: integration focus post-Dynasty acquisition and execution of Rebel rollout; proprietary content/machine upgrades planned to continue building through 2H26
  • Fairmount: live dealer table games launched in April; increased 2026 total purses by $0.5M; evaluating timing/size of permanent facility upgrades

AI IconMarket Outlook

  • Chicago launch timing: first Chicago locations could go live late 2026 or in Q1 2027 (subject to regulatory approvals)
  • Illinois TITO benefit: expected to build through remainder of 2026 as players acclimate
  • 2026 CapEx outlook reaffirmed: $60M to $70M (vs ~$89M in 2025)
  • Interest-rate instrument protection: collar coverage ongoing with term loan protection through Sept 2029

AI IconRisks & Headwinds

  • Regulatory/legal uncertainty: Illinois Gaming Control Board vertical integration rules were contested in circuit court; management will not assume outcome
  • Legislative uncertainty: management indicated limited optimism for US legalization of VGT/skill games in 2026; Virginia vetoed bill noted as slowly eking out
  • Macro: tariffs, inflation, and geopolitical instability acknowledged, though management cited resilience and no material impact seen to date in early Q2

Q&A: Analyst Interest

  • Topic: TITO early adoption and cash-handling cost impact: Management said internal estimates targeted “up to around” 20% adoption, but early observed adoption is ~13% and not fully tapered. They warned TITO cash benefits are gradual because cash pickups depend on increased play and automation still requires human processes.
  • Topic: Illinois vertical integration rules and beneficiary risk: Management clarified the JCAR-passed vertical integration rule has been recently contested in circuit court by some operators. They will wait for litigation outcomes before concluding whether Accel benefits from enforcement, emphasizing uncertainty in timing and final rulings before drawing conclusions.
  • Topic: EBITDA margin trajectory and drivers: Management redirected to historical seasonality (Q4 higher; Q1–Q3 mid-15% range) and to a gross margin table in the earnings release showing non-regulated markets improving. They declined forward-looking margin specifics but pointed to piecewise gross margin mix changes year-on-year.

Sentiment: MIXED

Note: This summary was synthesized by AI from the ACEL Q1 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

Direct authenticated documentation links to audited SEC database reports for ACEL.

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SEC Filings (ACEL)

© 2026 Stock Market Info — Accel Entertainment, Inc. (ACEL) Financial Profile