Roblox Corporation

Roblox Corporation (RBLX) Market Cap

Roblox Corporation has a market capitalization of $29.94B.

Price: $41.82

-1.53 (-3.53%)

Market Cap: 29.94B

NYSE · time unavailable

CEO: David Baszucki

Sector: Technology

Industry: Electronic Gaming & Multimedia

IPO Date: 2021-03-10

Website: https://corp.roblox.com

Roblox Corporation (RBLX) - Company Information

Market Cap: 29.94B|Sector: Technology

Company Profile

Roblox Corporation develops and operates an online entertainment platform. The company offers Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences, and other content; Roblox Client, an application that allows users to explore 3D digital world; Roblox Education for learning experiences; and Roblox Cloud, which provides services and infrastructure that power the human co-experience platform. It serves customers in the United States, the United Kingdom, Canada, Europe, China, the Asia-Pacific, and internationally. The company was incorporated in 2004 and is headquartered in San Mateo, California.

Analyst Sentiment

82%
Strong Buy

From 35 Active Polls

1Y Forecast: $85.12

▲ +103.5% Potential Upside

Consensus Target Metrics

Low Bound

$45

Median

$82

High Bound

$141

Average

$85

Price & Moving Averages

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🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$85.12
▲ +103.54% Upside
Low Target
$45.00
8% Risk
Median Target
$82.00
96% Mid
High Target
$141.00
237% Max
Consensus
Buy
19 / 37 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024Q2 2024
Period EndingTrailing 12MMar 31, 2026Dec 31, 2025Sep 30, 2025Jun 30, 2025Mar 31, 2025Dec 31, 2024Sep 30, 2024Jun 30, 2024
Market Cap ($M)29,94240,25456,87296,58872,04539,15138,24028,81223,823
Enterprise Value ($M)29,37939,69157,30497,33572,83539,79739,33329,96824,705
Price to Earnings Ratio (P/E)-27.16-40.91-44.99-94.46-64.70-45.51-43.54-30.10-28.93
Price/Earnings-to-Growth Ratio (PEG)-21.46-11.05-3.66-14.73-9.56-5.78-10.58-2.51
Price to Sales Ratio (P/S)5.6527.9240.1971.0466.6737.8238.7031.3526.66
Price to Book Ratio (P/B)68.9093.18144.17236.98203.97126.01172.68151.72196.06
Price to Free Cash Flow Ratio (P/FCF)18.2267.54185.21171.39407.8391.79317.00132.15213.18
Enterprise Value to Sales (EV/Sales)27.5240.5071.5967.4038.4439.8032.6127.65
Enterprise Value to EBITDA (EV/EBITDA)-31.11-135.00-234.74-508.91-338.68-262.27-250.35-185.46-171.03
Debt to Equity Ratio0.601.454.154.335.055.818.159.2615.21
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Valuation Model Suspended

API Payload Error: Inverted or negative baseline Free Cash Flow margin detected (-37.6%).

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📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 ROBLOX CORP CLASS A (RBLX) — Investment Overview

🧩 Business Model Overview

Roblox operates a user-generated gaming platform that connects three groups in a two-sided ecosystem: end-users (players), creators/developers (who build experiences), and advertisers/brand partners (who market or sponsor within the platform). The platform provides the core “distribution layer” (discovery, social graph, identity, matchmaking/tools, and commerce infrastructure), while creators supply the content. Monetization flows through Roblox as a percentage of user spending on virtual goods and via platform-enabled services (including subscriptions, creator-related monetization, and advertising).

The value chain is therefore less about internal game development and more about maintaining engagement and lowering the friction for creator publishing and user discovery—turning repeated user activity into a sustained purchasing base for virtual items and creators’ earnings.

💰 Revenue Streams & Monetisation Model

The primary monetisation engine is a virtual currency system (Robux) and associated spend, with Roblox taking a platform fee/“take rate” embedded in user purchases of virtual items and creator economies. A meaningful portion of revenue also comes from recurring-style offerings (e.g., subscriptions tied to virtual currency allocation and benefits) and from advertising and sponsored placements.

Margin dynamics typically hinge on:

  • Engagement depth: more active time and repeat usage increases virtual goods demand.
  • Developer/creator contribution: a healthy creator pipeline broadens content variety, improving user retention and reducing reliance on any single title.
  • Take rate and pricing power: platform value is expressed through fees on virtual economy transactions and the economics of creator monetisation.
  • Operating leverage: once infrastructure and trust & safety systems are scaled, incremental content creation and user spending can drive improving profitability.

🧠 Competitive Advantages & Market Positioning

Roblox’s moat is best framed as network effects plus switching costs created by persistent identity, social connections, and an ecosystem of user-owned and creator-driven content. Users accumulate a social graph and familiarity with experiences tied to their accounts and spend in the platform’s virtual economy. Creators gain value from distribution, tooling, and audience access that can be difficult to replicate elsewhere at comparable scale.

In addition, Roblox benefits from economies of scale in platform operations—including discovery, moderation tooling, identity, commerce systems, and live operations infrastructure that supports a large long-tail of experiences.

  • Switching costs (users): purchased virtual goods, avatar identity, and social relationships make “leaving” costly in both utility and time.
  • Switching costs (creators): audience acquisition and monetisation pathways become embedded in the platform’s distribution flywheel.
  • Network effects: more creators increases the breadth of experiences, which improves retention and attracts more users; that user base then supports stronger creator economics.

Competitive benchmarking (industry focus contrast):

  • Minecraft (Microsoft): strong sandbox engagement, but primarily developer/customer relationship is centered on a limited set of curated ecosystems rather than the open creator marketplace at the same scale.
  • Fortnite (Epic Games): monetises a large live-service title with creator modes, but the core loop is anchored in a smaller set of first-party content compared with Roblox’s broader, creator-generated catalog.
  • Unity/Unreal ecosystem offerings (engine/tooling-driven platforms): competition for developers’ attention and tooling spend, though they do not deliver the same end-user distribution and built-in social/commerce layer as Roblox.

Roblox is positioned as an open, creator-first distribution and monetisation platform, competing for attention and creator mindshare against large, highly produced game franchises and adjacent development ecosystems.

🚀 Multi-Year Growth Drivers

Over a 5–10 year horizon, growth is primarily tied to expanding engagement and deepening monetisation, enabled by structural trends:

  • Creator economy scale-up: growth in the addressable pool of creators building monetisable experiences increases content diversity and reduces concentration risk.
  • Social and identity persistence: sustained user accounts, avatar evolution, and social discovery support repeat engagement beyond single game cycles.
  • Platform monetisation maturation: continued refinement of virtual goods economics, creator payouts, and subscription features can improve revenue per user without requiring equivalent increases in content spend.
  • Cross-device accessibility: broad device reach supports user acquisition and retention across different hardware constraints.
  • Brand and advertising adoption: as engagement density increases, brands can increasingly justify spend tied to measurable in-platform audiences.
  • Geographic and demographic expansion: expanding penetration among younger and broader audiences can extend the total addressable user base for networked entertainment.

⚠ Risk Factors to Monitor

  • Trust & safety and content moderation burden: the open creator model can elevate exposure to harmful content, necessitating ongoing investment and process effectiveness.
  • Regulatory and child-safety compliance: higher scrutiny around privacy, age-appropriate experiences, and monetisation practices can impose constraints on platform design and advertising.
  • Platform risk and concentration: creator success can be cyclical; engagement swings or over-reliance on a subset of experiences can affect monetisation.
  • Technological and engagement substitution: competing platforms and new interactive entertainment formats can redirect user attention.
  • Economy mechanics and consumer behavior: changes in virtual economy pricing, supply/demand for items, or user spend patterns can affect take-rate economics.
  • IP and infringement disputes: user-generated content increases the frequency of IP-related conflicts, requiring robust enforcement.

📊 Valuation & Market View

Markets typically price high-growth consumer internet/platform models using revenue-based multiples (e.g., EV/Revenue or P/S) rather than near-term earnings metrics, reflecting the emphasis on long-duration engagement, platform economics, and operating leverage. Valuation sensitivity usually concentrates on:

  • Bookings/commerce health: strength and durability of virtual goods demand.
  • Engagement quality: retention and active usage trends (which correlate with future monetisation).
  • Monetisation efficiency: advertising conversion and subscription depth alongside commerce.
  • Operating leverage: cost discipline relative to growth, especially in moderation, infrastructure, and developer tooling.

In this sector, the key debate often centers on whether the platform’s network effects can sustain creator supply and user retention at scale while expanding monetisation without materially increasing friction or regulatory risk.

🔍 Investment Takeaway

Roblox’s long-term investment case rests on a structurally reinforced ecosystem: network effects between creators and users, switching costs driven by persistent identity and virtual economy spend, and operational scale that improves the economics of distribution and platform services. The durability of these advantages—and the company’s capacity to manage trust & safety, regulatory compliance, and competitive substitution—should determine whether monetisation and operating leverage compound over time.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for RBLX.

gurufocus.com2026-06-05

Roblox Investigation Initiated: Kahn Swick & Foti, LLC Investigates Claims On Behalf of Investors of Roblox Corporation - RBLX

Roblox Investigation Initiated: Kahn Swick and Foti, LLC Investigates Claims On Behalf of Investors of Roblox Corporation - RBLX

prnewswire.com2026-06-05

Roblox Investigation Initiated: Kahn Swick & Foti, LLC Investigates Claims On Behalf of Investors of Roblox Corporation - RBLX

NEW YORK and NEW ORLEANS, June 5, 2026 /PRNewswire/ -- Former Attorney General of Louisiana, Charles C. Foti, Jr., Esq.

zacks.com2026-06-05

Roblox (RBLX) Dips More Than Broader Market: What You Should Know

Roblox (RBLX) concluded the recent trading session at $41.82, signifying a -3.53% move from its prior day's close.

zacks.com2026-06-04

RBLX's Discovery Shift Targets Retention: Can Monetization Hold Up?

Roblox is tuning discovery for 28-day retention after age-check changes hit sign-ups, raising questions on near-term monetization.

zacks.com2026-06-04

Brokers Suggest Investing in Roblox (RBLX): Read This Before Placing a Bet

The recommendations of Wall Street analysts are often relied on by investors when deciding whether to buy, sell, or hold a stock. Media reports about these brokerage-firm-employed (or sell-side) analysts changing their ratings often affect a stock's price.

marketbeat.com2026-06-01

Why These Three Big Buybacks Are Sending Very Different Signals to Investors

Share buybacks are one of the key ways that companies express confidence in their outlook. This is particularly true when shares take a large hit, as management teams look to retire shares at what they may believe is a depressed price.

benzinga.com2026-05-29

Roblox Shares Are Edging Higher Friday: What's Going On?

Roblox Corp (NYSE:RBLX) shares are edging higher on Friday as investors continue to digest the company's newly authorized repurchase plan and what it signals about cash flow and dilution control.

seekingalpha.com2026-05-28

Roblox Corporation (RBLX) Shareholder/Analyst Call Prepared Remarks Transcript

Roblox Corporation (RBLX) Shareholder/Analyst Call Prepared Remarks Transcript

fool.com2026-05-26

Roblox vs. GameStop: Which Gaming Stock Is a Better Buy in 2026?

One company powers global digital engagement, while the other leans on profitability and liquidity. Explore how their fundamentals stack up for investors.

seekingalpha.com2026-05-22

Roblox: The Scarce Entertainment Asset In An AI-Abundant World

Roblox Corporation is positioned as an AI-enabled entertainment platform, not just a gaming company, leveraging AI to drive creator output and user engagement. RBLX's AI creator tools and incentives are fueling a flywheel of content creation, with 44% of top creators using AI and robust growth in engagement and bookings. Despite safety-driven growth friction and GAAP losses, RBLX's long-term thesis centers on scalable monetization, expanding demographics, and a misunderstood valuation at 22x-27x EV/FCF (2026).

seekingalpha.com2026-05-21

Roblox: Reset Triggers Robust 18+ Cohort Monetization Opportunities

Age verification has led to Roblox's moderating DAU/engagement/booking trends, especially in the high-ARPDAU UCAN region, triggering near-term growth headwinds. The platform reset and the upcoming launch of kids' accounts are necessary near-term pains, positioning the platform for regulatory safety against the current lawsuits faced by META and GOOG. This is on top of RBLX's likely to be robust monetization prospects through the 18+ cohort as they launch numerous initiatives to drive higher engagements.

benzinga.com2026-05-21

Roblox Stock Edges Higher Thursday: What's Driving The Move?

Roblox Corp (NYSE:RBLX) shares are trading higher Thursday afternoon as investors digest the company's first-ever share repurchase authorization, a move that can help offset dilution and signal balance-sheet confidence.

zacks.com2026-05-20

Can Roblox's Safety-First Strategy Restore User Momentum?

RBLX's age checks cut chat access, slowing DAU growth and bookings outlook. It rolls out chat tools to rebuild engagement.

benzinga.com2026-05-20

Roblox Shares Rise On $3 Billion Buyback Authorization

Roblox Corp (NYSE:RBLX) shares are up during Wednesday's pre-market session as traders react to the company's first-ever share repurchase authorization.

prnewswire.com2026-05-20

Roblox (RBLX) Securities Fraud Investigation - Levi & Korsinsky

Roblox reported 151.5 million daily active users on its Q3 2025 earnings call NEW YORK, May 20, 2026 /PRNewswire/ -- Investors in Roblox Corporation (NYSE: RBLX) who suffered losses are urged to submit their information now. On its Q3 2025 earnings call on October 30, 2025, CEO David Baszucki told investors: "In Q3, our DAUs hit 151.5 million.

📊 AI Financial Analysis

Powered by StockMarketInfo
Earnings Data: Q Ending 2026-03-31

"RBLX reported Q1’26 revenue of $1.442B (EPS: -$0.35; net income: -$246M). On a YoY basis, revenue rose from $1.035B in Q1’25 to $1.442B in Q1’26 (+39.3%), while net losses narrowed from -$215M to -$246M (net income deterioration of about -14.3% YoY). QoQ, revenue increased slightly from $1.415B in Q4’25 to $1.442B (+1.9%), and net losses improved materially from -$316M in Q4’25 to -$246M (+22.3% QoQ improvement). Profitability remains in operating loss territory, but margins show some improvement versus Q4: gross margin expanded to 79.6% from 77.7% QoQ, while net margin improved to -17.1% from -22.3% QoQ. Operating income stayed negative (-$294M), but the cost structure appears to be working better sequentially. Cash generation is a key stabilizer: operating cash flow was +$629M and free cash flow was +$629M (capex = 0 in this quarter). Cash and short-term investments were $3.20B, with net cash (net debt -$563M) indicating strong liquidity despite balance-sheet retained earnings remaining deeply negative. With no dividends and no buybacks reported, total shareholder return hinges on price momentum; the stock is only up +2.1% over the last year, offering limited capital appreciation tailwind. Analyst consensus targets ($110.4) are below the $60.34 current price, implying valuation support but with upside expectations modest versus the prevailing loss profile."

Revenue Growth

Positive

Revenue grew +39.3% YoY (Q1’25 $1.035B to Q1’26 $1.442B) and +1.9% QoQ (Q4’25 $1.415B to Q1’26 $1.442B), indicating solid annual momentum with slower sequential growth.

Profitability

Neutral

Net income remains negative (-$246M; -17.1% net margin). Gross margin improved to 79.6% QoQ, and net margin improved from -22.3% in Q4’25, but operating income is still -$294M and profitability is not yet durable.

Cash Flow Quality

Positive

Operating cash flow was +$629M in Q1’26 with positive free cash flow (+$629M). No dividends were paid, and there were no reported buybacks, so cash is primarily supporting liquidity and operations.

Leverage & Balance Sheet

Positive

Liquidity is strong: cash and short-term investments rose to $3.20B in Q1’26. Net debt is negative (-$563M), and total assets increased to $9.83B from $9.56B QoQ, supporting resilience despite thin equity (total stockholders’ equity $411M).

Shareholder Returns

Neutral

No dividend yield and no buybacks reported. Market performance shows limited 1y momentum (+2.12%); 6m and YTD declines (-55.13%, -25.46%) weigh on total return despite strong quarterly cash generation.

Analyst Sentiment & Valuation

Fair

Consensus target ($110.4) is above the $60.34 price (noting unusually wide swings in implied pricing). However, valuation support is constrained by persistent net losses and negative operating margins.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

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Roblox delivered strong Q1 operating performance—$1.4B revenue (+39% YoY) and $1.7B bookings (+43% YoY)—with engagement and monetization holding up (DAUs +35%, hours +43%, payers +52%). However, management’s Q2→Q4 outlook deteriorated due to AgeCheck safety friction: communications access gating reduced word-of-mouth and organic growth, likely contributing to lower app-store ratings and weaker top-of-funnel sign-ups. As a result, full-year guidance was cut to 20%–25% revenue growth and 8%–12% bookings growth, with margin pressure driven by fixed-cost deleveraging plus investments supporting the 18+ DevEx increase. The strategic counterweight is clear: a June global age-based accounts rollout and a June 8 DevEx rate step-up (37.8% from 26.6% for age-checked 18+ users in the U.S.), paired with discovery optimization toward 28-day retention and new comms features (global chat experiments, preset messages, and native party chat). Near-term weakness is top-of-funnel; long-term bet is age-verified 18+ monetization and retention.

AI IconGrowth Catalysts

  • 18+ monetization engine expansion via higher DevEx rate for age-checked 18 and up users (U.S.), intended to increase novel games creation
  • Discovery algorithm shift toward 28-day retention (and beyond) versus shorter-term monetization, to prioritize long-term platform retention
  • Communication re-engagement roadmap post global AgeCheck: global chat (in experimental subset) + preset messages + native party chat (text/voice and potential voice+avatar video for trusted friends with consent)
  • Creator acceleration via AI tooling: nearly half of top 1,000 creators using Roblox Assistant and/or MCP; agentic Roblox Studio work starting in April; mesh/procedural generation + NPC testing agent

Business Development

  • Working with well-known game studios to bring reimagined versions of their beloved mobile games to Roblox (details to come)
  • Initial jump-start and incubator program for novel games onboarding roughly 100 novel games (white-glove service)

AI IconFinancial Highlights

  • Revenue $1.4B (+39% YoY); bookings $1.7B (+43% YoY); operating cash flow $629M and free cash flow $596M, each up 4,240% YoY
  • Monthly unique payers 31M (+52% YoY); DAUs 132M (+35% YoY); hours 31B (+43% YoY
  • App store rating and organic sign-up headwinds attributed to age-check-induced communication reduction plus a monetization bias in recommendations impacting ratings
  • Full-year guidance revised: revenue growth 20% to 25% and bookings growth 8% to 12% (shift attributed largely to safety/age-check-related friction and follow-on comms/discovery effects)
  • Guidance margin impact noted as fixed-cost deleveraging plus incremental investments related to the 18+ DevEx increase (about one quarter of margin reduction tied to DevEx investment)

AI IconCapital Funding

  • Free cash flow $596M in Q1 2026 (+4,240% YoY)
  • No explicit buyback, debt level, or cash runway figures provided in the transcript

AI IconStrategy & Ops

  • AgeCheck global rollout to access chat launched January; as of Q1, 51% of global DAUs age checked; U.S. 65% and Australia 70%
  • Planned age-based accounts framework leveraging AgeCheck expected to roll out globally in June (inferred from management statement)
  • Communications changes: follow-on reduction in % of users communicating; adult-to-16-and-under communication banding, no image sharing
  • Discovery transition in progress: experiments optimizing for 28-day retention and beyond
  • Roblox Studio “agentic” capability (April): Assistant executes plans and runs building agents to test and deliver features with minimal creator engagement

AI IconMarket Outlook

  • Full-year 2026 guidance: revenue growth 20% to 25%; bookings growth 8% to 12%
  • Expectation: DAUs contract between Q1 and Q2 then return to sequential growth in Q3
  • DevEx change timing: starting June 8, U.S. creator earnings for in-experience spend generated by age-checked 18 and up users increases to 37.8% from 26.6%
  • Roblox Reality: no launch date stated; management said inference will use cloud compute, with cloud/subscription approach discussed but no quantified schedule

AI IconRisks & Headwinds

  • Short-term bookings headwinds expected from safety friction: AgeCheck rollout reduces communication access for non-age-checked users and dampens organic sign-ups via lower app store ratings
  • Reduced word-of-mouth/organic content growth driven by communication engagement reduction (second-order impacts)
  • Top-of-funnel sign-up challenges tied to app store rating declines from a monetization-biased recommendation engine during the friction period
  • Incremental fixed-cost deleveraging effects tied to reduced bookings expectation
  • DAU growth deceleration: Q1 DAU growth 35% (down from roughly 70% seen in prior two quarters)

Q&A: Analyst Interest

  • Guidance cut drivers: Management characterized the reduction as largely safety related—AgeCheck plus knock-on communications engagement and app-store signup effects—along with some discovery monetization bias. They cited product changes and comms/discovery improvements as the intended offset that should stabilize later periods.
  • Q3 DAU return confidence and comms roadmap timing: Management said return to sequential DAU growth in Q3 is supported by seasonality plus product changes rolled out by then. They argued kids/select-account impacts are smaller than January comms gating because cohorts still have access to 20,000+ games.
  • Roblox Reality cost/capex implications: Management stated CapEx expectations for the year were unchanged. They said cloud training is factored into updated margin guidance; inference will be usage-funded via subscriptions/compute offset, while additional training needs may emerge beyond the current year.

Sentiment: CAUTIOUS

Note: This summary was synthesized by AI from the RBLX Q1 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

Direct authenticated documentation links to audited SEC database reports for RBLX.

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SEC Filings (RBLX)

© 2026 Stock Market Info — Roblox Corporation (RBLX) Financial Profile