Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc. (TTWO) Market Cap

Take-Two Interactive Software, Inc. has a market capitalization of $40.40B.

Financials based on reported quarter end 2025-12-31

Price: $218.19

0.54 (0.25%)

Market Cap: 40.40B

NASDAQ · time unavailable

CEO: Strauss H. Zelnick

Sector: Communication Services

Industry: Electronic Gaming & Multimedia

IPO Date: 1997-04-15

Website: https://www.take2games.com

Take-Two Interactive Software, Inc. (TTWO) - Company Information

Market Cap: 40.40B · Sector: Communication Services

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems, including PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

Analyst Sentiment

76%
Strong Buy

Based on 56 ratings

Analyst 1Y Forecast: $283.18

Average target (based on 8 sources)

Consensus Price Target

Low

$280

Median

$293

High

$301

Average

$291

Potential Upside: 33.5%

Price & Moving Averages

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AI-Generated Research: This report is for informational purposes only.

📘 Take-Two Interactive Software, Inc. (TTWO) — Investment Overview

🧩 Business Model Overview

Take-Two Interactive Software, Inc. is a leading global publisher and developer of interactive entertainment. The company’s portfolio spans high-profile video game franchises such as Grand Theft Auto, Red Dead Redemption, NBA 2K, and Borderlands, operating primarily through its Rockstar Games and 2K labels. Take-Two’s offerings include console, PC, and mobile titles, which appeal to a diverse international player base ranging from core gamers to casual audiences. Its business extends across physical and digital distribution, with content available through major retail channels, digital storefronts, and proprietary platforms. Take-Two’s customer base encompasses individual consumers, online communities, and, increasingly, enterprise clients through its expansion into sports management and mobile segments.

💰 Revenue Model & Ecosystem

Take-Two leverages a multifaceted revenue structure rooted in software sales—both full-game and add-on/expansion content—across console, PC, and mobile ecosystems. The company generates revenue through premium game purchases, downloadable content (DLC), ongoing microtransactions, and online multiplayer services. Additionally, recurring spending via virtual currency in live-service games and sports-related annual releases adds resilience and predictability. Take-Two is actively expanding subscription, advertising, and mobile monetization strategies. Revenue streams are weighted toward consumer channels, though select titles and services increasingly serve enterprise partners, such as through sports league collaborations. The robust ecosystem is reinforced by community engagement, in-game economies, and user-generated content that deepens player involvement and spending potential.

🧠 Competitive Advantages

  • Brand strength: Take-Two’s marquee franchises consistently attract global audiences and critical acclaim, delivering franchise equity and loyal fanbases.
  • Switching costs: Deep storylines, immersive worlds, and expansive online communities encourage significant player investment in time and ecosystem familiarity, reducing churn to competitor offerings.
  • Ecosystem stickiness: Ongoing digital content, multiplayer participation, and robust virtual economies extend player engagement and create recurring spending opportunities.
  • Scale + supply chain leverage: The company’s operational scale and development expertise enable high production values, strong distribution reach, and negotiating power with retail and platform partners.

🚀 Growth Drivers Ahead

Multiple pathways support Take-Two’s long-term expansion prospects. Foremost is the pipeline of anticipated new releases from established and emerging IPs, including sequels and innovative original concepts. The continued shift toward digital game sales expands margins and fosters direct player relationships. Growth in live-services and online multiplayer business models underpins recurring revenue and longer game lifecycles. Mobile gaming growth—fueled by recent acquisitions—broadens audience demographics and monetization formats. International expansion, especially in large emerging markets, creates further runway. Additionally, the company’s entry into adjacent verticals such as sports management and eSports positions it to capitalize on cross-industry synergies and new user bases.

⚠ Risk Factors to Monitor

Take-Two faces a dynamic competitive landscape, with both established publishers and new entrants vying for audience attention and wallet share. Large-scale game development exposes the company to creative and execution risks, including development delays and potential failures to meet player expectations. Shifting consumer preferences and rapid technological change (such as new platforms or business models) present disruption potential. Regulatory scrutiny—ranging from content standards to monetization practices (e.g., microtransactions and loot boxes)—can introduce compliance costs or impact revenue streams. Cyclical patterns in franchise release schedules may contribute to periods of revenue volatility, and cost inflation for top-tier development could pressure margins.

📊 Valuation Perspective

The market typically assesses Take-Two at a valuation premium relative to many sector peers, citing its well-regarded franchises, high-quality recurring revenue, and execution track record. Superior brand equity, long-lived IP, and strong positioning in both premium gaming and live services are key justifications for this stance. However, relative valuation often reflects expectations for consistent blockbuster release execution and continued margin expansion—areas that pose both opportunity and risk compared to more diversified or lower-growth competitors.

🔍 Investment Takeaway

Take-Two offers a compelling mix of iconic intellectual properties, proven capability in blockbuster execution, and growing participation in recurring digital revenue streams. The bullish case rests on sustained franchise strength, pipeline innovation, and the company’s ability to capitalize on secular trends in digital, mobile, and online gaming. Conversely, risks include intensified competition, unpredictable shifts in consumer behavior, development execution challenges, and the potential for regulatory headwinds. The investment thesis ultimately hinges on the company’s ability to balance creative ambition with commercial consistency, while maintaining a diversified and adaptive portfolio.


⚠ AI-generated research summary — not financial advice. Validate using official filings & independent analysis.

Fundamentals Overview

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📊 AI Financial Analysis

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Earnings Data: Q Ending 2025-12-31

"TTWO’s latest quarter (2025-12-31) reported Revenue of $1.70B and Net Income of -$93M (EPS -$0.50). On a YoY basis, Revenue grew ~25% (from $1.36B to $1.70B) while losses narrowed: Net Income improved by ~26% (loss reduced from -$125M to -$93M). QoQ, Revenue declined ~4% (from $1.77B to $1.70B) and the loss improved ~31% (from -$134M to -$93M). Profitability trends across the 4 quarters show material volatility, with the largest loss in 2025-03-31 (Net Income -$3.73B) and improved but still-negative profitability since then. Net margin improved over the last four-quarter span: from about -9.2% (2024-12-31) to about -5.5% (2025-12-31), suggesting cost/operating leverage gains despite quarter-to-quarter swings. Balance sheet resilience appears mixed. Total assets fell ~21% YoY (from $12.68B to $10.01B) and equity declined ~39% (from $5.70B to $3.50B), but net debt also dropped ~41% (from $2.90B to $1.71B), reducing financial pressure. Shareholder returns look weak on price momentum: 1-year market performance is only +0.30% and there is no dividend yield; buyback impact is unclear from the share count trend (shares slightly down QoQ but up YoY). With consensus price targets around ~$291–$293 versus the $212 share price, valuation upside appears meaningful, but near-term earnings quality remains a key risk."

Revenue Growth

Positive

YoY Revenue rose ~25% (1.36B -> 1.70B), but QoQ Revenue fell ~4% (1.77B -> 1.70B), indicating growth with recent softness.

Profitability

Caution

Net losses persisted (latest -$93M). However, losses improved QoQ (~+31% improvement) and YoY (~+26% improvement). Net margin improved from ~-9.2% to ~-5.5%, but results remain volatile.

Cash Flow Quality

Fair

Cash flow isn’t provided. Using net income as a proxy, profitability is still negative, which weakens cash generation confidence; dividend is zero and buybacks are not clearly supported by the share trend.

Leverage & Balance Sheet

Neutral

Net debt improved significantly YoY (~-41%), but equity and assets both declined materially (assets ~-21%, equity ~-39%). Overall leverage stress appears reduced, though balance sheet size has contracted.

Shareholder Returns

Neutral

Total shareholder return is likely muted: 1-year price change is only +0.30%, dividend yield is 0%, and buyback evidence is unclear (shares up YoY).

Analyst Sentiment & Valuation

Good

Consensus targets (~$291–$293) versus current ~$212 imply ~37% upside, suggesting supportive Street sentiment/valuation despite earnings volatility.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

TTWO delivered a strong Q3 beat driven by NBA 2K, GTA Online, and mobile, and raised FY26 guidance for bookings, RCS mix, and operating cash flow. Management emphasized expanding live services, accelerating direct-to-consumer in mobile, and broad generative AI adoption to boost efficiency and creativity. With GTA VI launching Nov 19 and a robust pipeline update coming in May, TTWO projects record FY27 net bookings and a higher profitability baseline. Near-term, Q4 bookings are guided slightly below last year and GTA Online is expected to dip modestly, but overall tone and outlook remain confident.

Growth

  • Net bookings $1.76B, above guidance high end ($1.60B)
  • Recurring consumer spending (RCS) +23% y/y; 76% of bookings
  • NBA 2K26 sold-in ~8M units; franchise RCS/DAUs/MyCareer DAUs all +30% y/y
  • GTA Online RCS +27% y/y; GTA V lifetime sell-in >225M units
  • Mobile bookings +19% y/y; advertising revenue +10% y/y
  • Peak titles: TuneBlast +43% y/y; Match Factory +17% y/y; Empires & Puzzles +11% y/y; Words With Friends +6% y/y
  • GTA+ memberships nearly doubled y/y
  • WWE SuperCard surpassed 38M lifetime downloads; NBA 2K All-Star (China) ~9M registered users in <1 year

Business Development

  • Red Dead Redemption and Undead Nightmare expanded to PS5, Xbox Series X|S, Switch 2, and mobile (via Netflix)
  • Launched WWE 2K Mobile for Netflix
  • Civilization VII coming to Apple Arcade; ongoing update cadence
  • PGA Tour 2K25 adding new major championship courses; launching on Switch 2
  • WWE 2K26 launches Mar 13 with new ringside pass live service and season pass
  • Borderlands 4 to receive ongoing content and updates
  • Mobile direct-to-consumer enhancements: personalized offers, flexible pricing, reduced payment friction, alternative payment methods

Financials

  • Q3 GAAP revenue $1.70B (+25% y/y)
  • Q3 cost of revenue $754M (+26% y/y); operating expenses $984M (+10% y/y); management opex +13% y/y
  • FY26 net bookings outlook raised to $6.65B–$6.70B (~18% y/y at midpoint)
  • FY26 RCS to grow ~17% and be 78% of bookings (NBA 2K +37%, mobile +~13%, GTA Online slight increase)
  • FY26 label mix: ~46% Zynga, 38% 2K, 16% Rockstar
  • Q4 net bookings guidance $1.51B–$1.56B (vs. $1.58B prior year)
  • Q4 GAAP revenue $1.57B–$1.62B; cost of revenue $675M–$692M; opex $973M–$983M; management opex +~3% y/y

Capital & Funding

  • FY26 operating cash flow outlook raised to $450M (from $250M)
  • Capex ~ $180M
  • Expect stronger balance sheet and flexibility; targeting sustainable shareholder returns

Operations & Strategy

  • Focus on live services and RCS expansion across franchises
  • Broad adoption of generative AI (hundreds of pilots) to drive efficiency and support creativity
  • Strategic pillars: most creative, most innovative, most efficient
  • Increased user acquisition investments to support mobile performance
  • Direct-to-consumer mobile positioned as a meaningful growth driver amid favorable regulatory trends

Market & Outlook

  • Raised FY26 outlook on broad-based outperformance (NBA 2K, GTA, mobile)
  • Grand Theft Auto VI set for Nov 19 release; marketing begins this summer
  • Projecting record net bookings in FY27 and a higher long-term financial baseline with enhanced profitability
  • Initial FY27–FY29 pipeline to be provided with Q4 results in May
  • Q4 RCS guidance: ~+7% y/y (NBA 2K high-20% growth, mobile mid-single-digit growth, GTA Online modest decline)

Risks Or Headwinds

  • Q4 net bookings expected slightly below prior year due to slate timing
  • GTA Online projected to decline modestly in Q4
  • Higher performance-based compensation and user acquisition spend lifting near-term opex
  • Execution risk and dependence on major releases (e.g., GTA VI) for FY27 outlook

Sentiment: POSITIVE

Note: This summary was synthesized by AI from the TTWO Q3 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

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SEC Filings (TTWO)

© 2026 Stock Market Info — Take-Two Interactive Software, Inc. (TTWO) Financial Profile