Electronic Arts Inc.

Electronic Arts Inc. (EA) Market Cap

Electronic Arts Inc. has a market capitalization of $52.97B.

Price: $209.86

0.27 (0.13%)

Market Cap: 52.97B

NASDAQ · time unavailable

CEO: Andrew Wilson

Sector: Technology

Industry: Electronic Gaming & Multimedia

IPO Date: 1989-09-20

Website: https://www.ea.com

Electronic Arts Inc. (EA) - Company Information

Market Cap: 52.97B|Sector: Technology

Company Profile

Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.

Analyst Sentiment

37%
Underperform

From 19 Active Polls

1Y Forecast: $172.65

▼ -17.7% Potential Upside

Consensus Target Metrics

Low Bound

$118

Median

$168

High Bound

$210

Average

$173

Price & Moving Averages

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🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$172.65
▼ -17.73% Upside
Low Target
$118.00
-44% Risk
Median Target
$167.50
-20% Mid
High Target
$210.00
0% Max
Consensus
Hold
29 / 66 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024Q2 2024
Period EndingTrailing 12MMar 31, 2026Dec 31, 2025Sep 30, 2025Jun 30, 2025Mar 31, 2025Dec 31, 2024Sep 30, 2024Jun 30, 2024
Market Cap ($M)52,96550,96851,08350,42540,08537,86438,33137,86836,527
Enterprise Value ($M)51,95549,95850,54151,47640,77637,94637,83437,89036,080
Price to Earnings Ratio (P/E)59.1227.55145.9591.6849.9137.2532.6632.3132.70
Price/Earnings-to-Growth Ratio (PEG)2.7934.869.1258.451.47
Price to Sales Ratio (P/S)7.0324.2126.6627.4223.9919.9820.3618.7022.00
Price to Book Ratio (P/B)7.767.548.308.406.595.935.175.114.94
Price to Free Cash Flow Ratio (P/FCF)22.8098.2028.83579.60-728.8176.4934.04205.81689.19
Enterprise Value to Sales (EV/Sales)23.7326.3827.9924.4020.0220.0918.7121.74
Enterprise Value to EBITDA (EV/EBITDA)34.8979.42225.63182.54115.1975.7476.4370.8280.90
Debt to Equity Ratio-0.680.270.360.370.360.350.310.300.26

📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 ELECTRONIC ARTS INC (EA) — Investment Overview

🧩 Business Model Overview

Electronic Arts develops and publishes interactive entertainment software, monetizing digital game content through direct-to-consumer channels and platform marketplaces (e.g., consoles and PC). The value chain centers on (1) investing in game development and ongoing content production, (2) licensing and securing rights tied to sports and entertainment IP, (3) distributing titles digitally and via platforms with revenue sharing, and (4) retaining players through live-service updates, seasonal content, and account-based experiences.

A key feature of EA’s operating model is the combination of premium releases with “always-on” engagement mechanics: player accounts, progression systems, and recurring content cadence that support monetization beyond the launch window.

💰 Revenue Streams & Monetisation Model

EA’s monetization mix is driven by three principal revenue categories:

  • Premium and transactional game sales (including downloadable content): meaningful early revenue capture tied to new releases and major updates.
  • Recurring engagement monetization from live services (seasonal events, expansions, in-game purchases where applicable): revenue becomes less dependent on one-time launches as player populations remain active.
  • Subscription bundling (e.g., “EA Play”-type offerings): converts recurring player usage into more predictable demand for a subset of titles, supporting better visibility into active engagement and driving digital adoption.

Margin drivers typically concentrate on (1) the higher profitability of digital distribution versus physical channels, (2) cost discipline in content pipelines relative to audience demand, and (3) operating leverage from retaining players across multiple content cycles using shared platforms, engines, and production capabilities.

🧠 Competitive Advantages & Market Positioning

EA’s durable advantage is primarily rooted in Switching Costs and Intangible Assets rather than traditional “hardware-like” network effects.

  • Switching Costs (Account + Catalog Stickiness): player accounts, saved progression, and long-tail engagement with franchises raise the effective cost of churn. Players who have invested time (and often purchase history) tend to remain in the same publisher ecosystem to preserve continuity.
  • Intangible Assets (Sports & Entertainment IP): sports franchises and established game worlds are valuable because they carry recurring consumer attention and require significant licensing/creative effort to replicate.
  • Publishing Scale and Production Capabilities: large internal development and publishing infrastructure supports recurring content output, localization, and live operations—an execution advantage that smaller competitors often struggle to match.

Competitive benchmarking:

  • Take-Two Interactive (TTWO): stronger emphasis on large premium franchises (e.g., major open-world titles) with monetization patterns anchored more heavily around episodic releases and franchise cadence.
  • Activision Blizzard (Microsoft) (ATVI): concentrated competitive position in recurring shooter ecosystems driven by a strong annualized content model.
  • Ubisoft (UBI): notable scale in open-world and live-service style deployments, with franchise strategies that can be broader but sometimes less focused on long-duration player retention mechanics.

EA’s positioning differs by combining major franchises with a sustained emphasis on live engagement—particularly where sports IP and franchise continuity can support repeated seasonal relevance. This focus tends to strengthen payer retention and monetization continuity relative to publishers whose economics rely more on infrequent launch events.

🚀 Multi-Year Growth Drivers

Over a 5–10 year horizon, EA’s growth is supported by a set of secular demand and platform shifts:

  • Shift from one-time purchases to live-service engagement: players increasingly expect updates, seasonal content, and ongoing modes, which can extend revenue lifecycles and smooth demand.
  • Digital distribution and account-based monetization: continued migration toward digital storefronts and publisher subscriptions supports higher conversion, better data-driven personalization (within privacy constraints), and improved sell-through economics.
  • Cross-platform adoption: enabling consistent experiences across console and PC broadens addressable audiences and strengthens retention via account continuity.
  • International market expansion: expanding console and PC penetration increases the reachable user base for globally distributed franchises.
  • Content pipeline execution: a larger catalog and franchise durability can drive long-tail monetization as older titles remain active alongside new releases.

The practical total addressable market expands as engagement models deepen: more “active” monetization points per user (time-in-game, subscription value, and content consumption) rather than solely relying on new SKU launches.

⚠ Risk Factors to Monitor

  • Technology and content execution risk: high development costs and the need for continual innovation in gameplay, online infrastructure, and tooling. Missed delivery targets can impair franchise durability.
  • Platform dependence: platform owners control storefront economics, account policies, and update schedules, which can affect revenue share and user acquisition costs.
  • Regulatory and consumer protection scrutiny: mechanics tied to monetization (including virtual goods) can face jurisdiction-specific restrictions, requiring operational changes and limiting monetization flexibility.
  • IP and licensing concentration: sports and licensed elements introduce contract renewal risk and can create cyclicality if rights terms or competitive scheduling shift.
  • Competition for player attention: peer publishers and adjacent entertainment platforms compete for engagement time; franchise performance can be volatile even with strong brand recognition.

📊 Valuation & Market View

Equity markets typically value established game publishers using a mix of earnings power and revenue durability. For this sector, the valuation framework often emphasizes:

  • P/S (price-to-sales) when investors treat engagement and digital monetization as semi-recurring.
  • EV/EBITDA or EV/EBIT when operating leverage and content amortization discipline improve margin resilience.
  • Premiums for predictable live-service engagement and higher digital mix, while discounts emerge when the catalog refresh rate or monetization intensity weakens.

Key valuation drivers generally include the mix shift toward digital and subscription-led demand, operating leverage from live operations, franchise health metrics (player retention and engagement), and confidence in the next content cycle.

🔍 Investment Takeaway

EA’s long-term investment case rests on switching-cost economics created by account and franchise stickiness, supported by high-value intangible assets in sports and established game worlds. The business model can compound as live-service mechanics extend monetization beyond launch windows, provided that EA sustains content execution, manages platform and regulatory constraints, and protects the durability of its key IP.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for EA.

reuters.com2026-07-31

Saudi PIF's $55 billion EA deal gets EU approval under subsidy rules

Saudi Arabia's Public Investment Fund and a group of investors ​have gained EU approval for their $55 ‌billion acquisition of video game developer Electronic Arts under the bloc's subsidy rules, a European Commission filing ​showed on Friday.

defenseworld.net2026-07-31

Electronic Arts Inc. $EA Shares Sold by Amundi

Amundi decreased its position in Electronic Arts Inc. (NASDAQ: EA) by 25.9% during the first quarter, according to the company in its most recent disclosure with the Securities and Exchange Commission. The firm owned 1,391,151 shares of the game software company's stock after selling 487,340 shares during the quarter. Amundi owned 0.55% of

defenseworld.net2026-07-30

Arrowstreet Capital Limited Partnership Makes New $21.64 Million Investment in Electronic Arts Inc. $EA

Arrowstreet Capital Limited Partnership purchased a new position in shares of Electronic Arts Inc. (NASDAQ: EA) in the undefined quarter, according to the company in its most recent filing with the Securities and Exchange Commission. The fund purchased 106,121 shares of the game software company's stock, valued at approximately $21,635,000. A number of

fool.com2026-07-29

Electronic Arts' Chief People Officer Sells 1,200 Shares as the Company Prepares to Go Private

The disposition involved 1,200 shares sold at $206.98 per share for a total value of ~$248,400 on July 15, 2026. The transaction reduced the insider's total direct and indirect equity holdings by 3%.

defenseworld.net2026-07-26

Electronic Arts Inc. $EA Shares Sold by Assetmark Inc.

Assetmark Inc. reduced its position in shares of Electronic Arts Inc. (NASDAQ: EA) by 67.2% in the undefined quarter, according to its most recent disclosure with the Securities and Exchange Commission. The institutional investor owned 4,868 shares of the game software company's stock after selling 9,976 shares during the period. Assetmark Inc.'s holdings

businesswire.com2026-07-23

Kylian Mbappé and Jude Bellingham Welcome You to EA SPORTS FC™ 27, Launching Worldwide on September 25

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Today, Electronic Arts, Inc. (NASDAQ: EA) revealed the cover of the Ultimate Plus Edition for EA SPORTS FC™ 27, featuring Real Madrid superstars Kylian Mbappé and Jude Bellingham following an incredible summer of football, alongside the first-look at EA SPORTS FC 27 gameplay ahead of its worldwide launch on September 25, 2026. WATCH: EA SPORTS FC™ 27 REVEAL TRAILER As a limited-time edition available through August 31st, EA SPORTS FC™ 27 Ultimate Plus Edit.

reuters.com2026-07-23

Saudi PIF's $55 billion EA deal approved under EU merger rules

A group of investors including Saudi Arabia's Public Investment Fund ​has secured EU antitrust approval for ‌its $55 billion acquisition of video game developer Electronic Arts , the European Commission said on Thursday.

fool.com2026-07-21

An Electronic Arts President Sold 2,500 Shares. Here's What That Means for Investors.

The video game company reported a notable insider sale after its stock achieved a 39% one-year return.

news.sky.com2026-07-21

Much of England at risk of drought as millions under hosepipe bans

Over 10 million people will face a hosepipe ban after Thames Water became the latest water company to announce usage restrictions - as the Environment Agency (EA) warns much of England is at risk of drought.

fool.com2026-07-18

What Does the Electronic Arts CEO's Sale of Company Shares Worth $1 Million Mean for Investors?

The CEO disposed of 5,000 shares for ~$1.0 million based on a weighted average execution price of $207.01 on July 15, 2026. The transaction resulted in a 4% reduction in the insider's total equity holdings, leaving a remaining ownership stake of 0.0467%.

businesswire.com2026-07-17

Battlefield 6 and Top Gun Join Forces for Biggest Blockbuster Season Yet

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) and Battlefield Studios today revealed a first look at Battlefield 6™ and Battlefield REDSEC, delivering the franchise's largest seasonal update to date with Naval Warfare, new content, and a meticulously crafted knockout Top Gun crossover experience in partnership with Paramount Games Studio. The update will include the F-18/Super Hornet and iconic F-14 Tomcat, fan-favorite characters from Top Gun, as well as two new modes.

reuters.com2026-07-17

Saudi PIF set to win EU nod for Electronic Arts deal under subsidy rules, sources say

A group of investors including Saudi Arabia's Public Investment Fund is set to secure European ​Union approval for its $55 billion acquisition of video game ‌developer Electronic Arts under EU subsidy rules, people familiar with the matter said.

gurufocus.com2026-07-16

Every Team Has an Edge: EA SPORTS™ NHL® 27 Overhauls All 32 Arena Atmospheres and Presentation for Total Immersion

Electronic Arts Inc. (NASDAQ: EA) today unveiled EA SPORTS™ NHL 27, launching September 11, 2026 on PlayStationÂ5 and Xbox Series X|S. EA SPORTS™ NHL 27

businesswire.com2026-07-16

Every Team Has an Edge: EA SPORTS™ NHL® 27 Overhauls All 32 Arena Atmospheres and Presentation for Total Immersion

REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (NASDAQ: EA) today unveiled EA SPORTS™ NHL 27, launching September 11, 2026 on PlayStation®5 and Xbox Series X|S. EA SPORTS™ NHL® 27 brings all 32 NHL arenas to life with authentic atmospheres: presentation that reflects each team's identity, a new commentary team, a new dynamic crowd system, and a new modernized broadcast package. Alongside new social and competitive mode Connected Franchise, this year marks one of the most significan.

prnewswire.com2026-07-15

Oak-Eagle AcquireCo, Inc. Announces Extension of the Expiration Time and Settlement Date for the Previously Announced Tender Offers and Consent Solicitations for Any and All of Electronic Arts Inc.'s 1.850% Senior Notes Due 2031 and 2.950% Senior Notes Due 2051

WILMINGTON, Del., July 15, 2026 /PRNewswire/ -- Oak-Eagle AcquireCo, Inc. (the "Offeror") announced today the extension of the Expiration Time and Settlement Date for the previously announced offers to purchase for cash (each, a "Tender Offer" and, together, the "Tender Offers") any and all of Electronic Arts Inc.'s (NASDAQ: EA) (the "Company") outstanding (i) 1.850% Senior Notes due 2031 (the "2031 Notes") and (ii) 2.950% Senior Notes due 2051 (the "2051 Notes" and, together with the 2031 Notes, the "Notes"), and solicitations of consents (each, a "Consent Solicitation" and, together, the "Consent Solicitations") from holders of the Notes (each, a "Holder" and, collectively, the "Holders") to certain proposed amendments (the "Proposed Amendments") to the indenture, dated as of February 24, 2016, as supplemented by that certain Second Supplemental Indenture, dated as of February 11, 2021, by and between the Company and U.S. Bank Trust Company, National Association (as successor in interest to U.S. Bank National Association), as trustee (the "Trustee") (the "Indenture") (such consents being solicited are each a "Consent" and, collectively, the "Consents").

📊 AI Financial Analysis

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Earnings Data: Q Ending 2026-03-31

"EA reported Q4’26 (ended 2026-03-31) revenue of $2.12B and net income of $461M, translating to EPS of $2.50 (diluted $2.54). Sequentially (QoQ), revenue rose from $1.916B to $2.12B (+10.5%), while net income surged from $88M to $461M (+424.7%), with net margin expanding to 21.7% from 4.6%. Year-over-year (YoY), revenue increased from $1.895B to $2.12B (+11.9%) and net income grew from $254M to $461M (+81.5%), indicating a meaningful profitability rebound versus last year’s Q4. Profitability is strengthening across the quarter: gross margin was 82.8% (up from 73.2% in the prior quarter and up from 80.6% YoY), and operating margin improved sharply to 26.6% (from 7.4% QoQ; from 20.8% YoY). Operating cash flow was $580M and free cash flow was $519M, supporting the company’s capital returns. Shareholder value is being reinforced by total shareholder returns: the stock is up 42.6% over 1 year, and EA paid dividends of ~$48M in the quarter (payout ratio ~10%). The balance sheet remains resilient with $2.98B cash and short-term investments, net debt of about -$1.38B, and equity of ~$6.76B."

Revenue Growth

Good

Revenue grew +10.5% QoQ (1.916B to 2.12B) and +11.9% YoY (1.895B to 2.12B), showing steady acceleration into the quarter.

Profitability

Strong

Net margin expanded to 21.7% from 4.6% QoQ and improved vs 13.4% YoY. Operating margin rose to 26.6% (from 7.4% QoQ; 20.8% YoY).

Cash Flow Quality

Good

Operating cash flow was $580M and free cash flow $519M, comfortably covering dividends paid ($48M). Results support sustained capital returns.

Leverage & Balance Sheet

Good

Strong liquidity: cash & short-term investments of ~$2.98B. Net debt is negative (~-$1.38B), with equity relatively stable at ~$6.76B.

Shareholder Returns

Strong

High momentum: 1Y price change +42.6%. Dividend payout in the quarter (~10% payout ratio) plus earlier buyback activity supports total returns.

Analyst Sentiment & Valuation

Neutral

Current price $203.83 sits above consensus target ($172.65), implying limited near-term upside unless earnings momentum persists; high upside requires revisions.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

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EA started FY26 ahead of expectations, with net bookings up and strength across Global Football, F1, and stabilizing Apex engagement. Sports franchises performed well, highlighted by FC Mobile’s record quarter and F1 25’s 27% bookings growth, while College Football 26 launched strongly with plans for a normalized demand curve. Management guided Q2 bookings down due to tough comps and content phasing, but maintained full-year guidance on confidence in a back‑half slate led by Madden 26, FC 26, skate., and Battlefield 6. Margins faced modest pressure from royalty-bearing titles and increased marketing, and EA continued returning capital to shareholders. Overall tone is upbeat on execution and pipeline, with acknowledgment of near-term phasing and comp headwinds.

Growth

  • Net bookings $1.3B, +3% YoY; above high end of guidance
  • Full game net bookings $214M, +27% YoY, driven by Split Fiction and a resurgence in Star Wars Battlefront II
  • Global Football net bookings up mid-single digits YoY; FC Online up double digits
  • EA SPORTS F1 25 net bookings +27% YoY, boosted by Apple collaboration and gameplay improvements
  • FC Mobile: record quarter with 50M installs and DAU up YoY; growing web store adoption
  • Apex Legends engagement rose sequentially with improved retention; net bookings flat sequentially

Business Development

  • Integrated select Apple MLS Season Pass matches into FC Mobile
  • Collaborated with Apple (F1 The Movie) to amplify EA SPORTS F1 25
  • Deepened long-term league/rights partnerships across College Football, NFL, FC, F1, UFC, and NHL
  • Coordinated global Battlefield 6 creator events and multiplayer showcase across major cities
  • Initiated unification of Southeast Asia under a single FC Mobile SKU to streamline ops and scale localization
  • Advanced creator-led platforms (skate.) and tools to amplify highlights and UGC across franchises

Financials

  • GAAP net revenue $1.67B, +1% YoY
  • Net bookings $1.3B, +3% YoY
  • Live services net bookings $1.08B, -1% YoY; ex-Apex grew low single digits
  • Gross margin 83.3%, down 90 bps due to higher mix of royalty-bearing titles (e.g., Split Fiction)
  • Operating expenses $1.12B, +9% YoY on higher people costs and investments ahead of launches
  • GAAP EPS $0.79
  • Operating cash flow $17M in Q1; TTM OCF $1.98B; TTM free cash flow $1.75B

Capital & Funding

  • Returned $423M to shareholders via buybacks and dividends in Q1
  • Maintaining disciplined capital allocation focused on largest franchises; increased near-term marketing (notably Battlefield 6)
  • No changes planned to premium pricing; maintaining a broad pricing ladder from free-to-play to deluxe editions

Operations & Strategy

  • Executing on building massive online communities across Global Football, American Football, shooters, The Sims, and creator ecosystems
  • Community-centric FC 26 prelaunch with cross-platform integration and new Premium Pass/content programs
  • Mobile scale-up via localization, web store adoption, and SEA SKU unification; hyper-localized content at scale
  • Madden NFL 26 (Aug 14) features AI trained on NFL data, expanded physics, and deeper mode authenticity
  • College Football 26 launched to strong reviews; normalizing demand curve while driving deeper Ultimate Team engagement
  • Apex operating model focused on core gameplay evolution, listening to players, and agility; new season Showdown imminent
  • skate. surpassed 1M registered play-testers; positioned as a creator-driven platform

Market & Outlook

  • Q2 net bookings guide $1.8–$1.9B (-13% to -9% YoY), including a 4-pt headwind from phasing FC Deluxe content into Q3
  • American Football ecosystem expected to be an 8-pt YoY headwind in Q2; returning to growth in H2
  • FC 26 launches Sept 26 (last week of Q2); early sentiment positive, with measured near-term assumptions
  • Apex momentum and catalog strength expected to continue into Q2 and Season 26
  • FX assumed to be a 1-pt tailwind if rates unchanged
  • FY26 guidance unchanged; back-half weighted slate includes NHL 26, skate., and Battlefield 6

Risks Or Headwinds

  • Q2 tough comps from last year’s outsized College Football reintroduction and FC Deluxe content phasing
  • Live services -1% YoY; need to sustain engagement in Apex and sports ecosystems
  • Gross margin pressure from royalty-bearing titles and elevated marketing ahead of major launches
  • Execution risk on key launches (Battlefield 6, FC 26, Madden 26, skate.)
  • FX volatility could offset expected tailwinds
  • Static pricing strategy may limit near-term ARPU upside amid industry experimentation with higher price points

Sentiment: MIXED

Note: This summary was synthesized by AI from the EA Q1 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

Direct authenticated documentation links to audited SEC database reports for EA.

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SEC Filings (EA)

© 2026 Stock Market Info — Electronic Arts Inc. (EA) Financial Profile