Inspired Entertainment, Inc.

Inspired Entertainment, Inc. (INSE) Market Cap

Inspired Entertainment, Inc. has a market capitalization of $199.3M.

Price: $7.47

-0.26 (-3.36%)

Market Cap: 199.27M

NASDAQ · time unavailable

CEO: Brooks Harrison Pierce

Sector: Consumer Cyclical

Industry: Gambling, Resorts & Casinos

IPO Date: 2014-12-16

Website: https://inseinc.com

Inspired Entertainment, Inc. (INSE) - Company Information

Market Cap: 199.27M|Sector: Consumer Cyclical

Company Profile

Inspired Entertainment, Inc., a business-to-business gaming technology company, supplies content, platform, and other products and services to regulated lottery, betting, and gaming operators worldwide. The company operates through four segments: Gaming, Virtual Sports, Interactive, and Leisure. The Gaming segment supplies gaming terminals and software to betting offices, casinos, gaming halls, and high street adult gaming centers; a portfolio of games through its digital terminals under the Centurion and Super Hot Fruits names; and traditional casino games, such as roulette, blackjack, and number games. The Virtual Sports segment designs, develops, markets, and distributes ultra-high-definition sports games that include greyhounds, tennis, motor racing, cycling, cricket, speedway, golf, and dart, and other horse racing games under the V-Play Soccer, V-Play Football, V-Play Basketball, Virtual Grand National, and V-Play NFLA names. The Interactive segment provides a range of premium random number generated casino content from feature-rich bonus games to European-style casino free spins and table games. The Leisure segment supplies gaming terminals and amusement machines in pubs, bingo halls, and adult gaming centers, as well as family entertainment centers, bowling centers, and other entertainment venues. Inspired Entertainment, Inc. is headquartered in New York, New York.

Analyst Sentiment

92%
Strong Buy

From 6 Active Polls

1Y Forecast: $18.75

▲ +151.0% Potential Upside

Consensus Target Metrics

Low Bound

$14

Median

$20

High Bound

$21

Average

$19

Price & Moving Averages

Loading chart...

🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$18.75
▲ +151.00% Upside
Low Target
$14.00
87% Risk
Median Target
$20.00
168% Mid
High Target
$21.00
181% Max
Consensus
Buy
6 / 7 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024Q2 2024
Period EndingTrailing 12MMar 31, 2026Dec 31, 2025Sep 30, 2025Jun 30, 2025Mar 31, 2025Dec 31, 2024Sep 30, 2024Jun 30, 2024
Market Cap ($M)199209272272238247258264259
Enterprise Value ($M)509518593612580569580604566
Price to Earnings Ratio (P/E)-12.57-104.42-9.44-35.85-7.61-618.590.9919.4246.32
Price/Earnings-to-Growth Ratio (PEG)-4.88-0.230.324.542.31
Price to Sales Ratio (P/S)0.663.653.523.162.964.103.213.393.47
Price to Book Ratio (P/B)-17.64-16.84-16.79-30.28-25.01-112.47-78.19-3.37-3.35
Price to Free Cash Flow Ratio (P/FCF)15.219.08-13.7463.3742.4215.18-258.029.20-22.56
Enterprise Value to Sales (EV/Sales)9.067.697.107.239.427.217.747.57
Enterprise Value to EBITDA (EV/EBITDA)4.9223.3422.2220.1324.1943.7623.8523.6926.97
Debt to Equity Ratio2.99-28.35-22.43-41.76-40.97-163.86-106.30-4.80-4.27

INSE Growth Runway Model

Standard long term linear growth fade

Multi-Stage Discounted Cash Flow Sandbox

Market Price$7.47
Intrinsic Value$7.48
Market Alignment
Undervalued by 0.2%relative to calculated intrinsic value
9.00%
Exp: 0%0%
i

Growth runway slowdown

This value provides a time window for the growth rate to decline beyond Stage 1 toward the terminal rate. Longer windows are most useful for companies with high growth starting conditions or strong competitive advantages. This option stretches out the growth rate slowdown across 5, 10, or 15-year steps. A high-growth starting condition (exceeding a 25% initial growth rate) automatically applies a curve decay to simulate realistic, rapid market saturation.
i

Terminal growth rate

With long-term inflation between 3-5%, revenue must grow by that baseline to maintain flat real-world market share. This value sets the permanent terminal growth rate to factor into the valuation beyond the growth slowdown runway toward maturity.

3-Stage Financial Runway Horizon

🧠 Perpetuity Horizon Engine (Stage 3: Post-2035)

Terminal FCF Base$0.06B
Perpetuity TV Value$1.13B
Discounted TV (PV)$0.48B
TV Weighting %57.9%
⚠️
Financial Model Disclaimer & Risk Disclosure: This interactive scenario simulator is an educational sandbox provided strictly for informational and analytical research purposes. Core historical financial statements and consensus estimates are sourced directly via Financial Modeling Prep (FMP). All downstream outputs are entirely deterministic, hypothetical projections generated by combining automated mathematical formulas (including linear interpolation and Gaussian bell-curve decay models) with user-selected variables and third-party financial data inputs. Users assume all liability for trading decisions executed based on these sandbox calculations.

📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 INSPIRED ENTERTAINMENT INC (INSE) — Investment Overview

🧩 Business Model Overview

INSPIRED ENTERTAINMENT INC (INSE) operates as a B2B gaming technology and content provider, supplying regulated online casino and gaming operators with game content and platform-related solutions. The value chain centers on (1) developing and maintaining a portfolio of casino game IP (primarily slots), (2) delivering that content through operator-facing platforms, and (3) earning consideration via licensing arrangements that often scale with operator performance (e.g., revenue share/royalties) rather than fixed, one-off sales.

This model is inherently “operator-integrated”: games and related system capabilities must be certified for regulated jurisdictions, technically embedded into operator environments, and operationally supported over time (updates, compliance, and performance tuning). That integration supports customer stickiness versus one-time procurement.

💰 Revenue Streams & Monetisation Model

  • Revenues linked to game performance (royalties / revenue share): Common in regulated iGaming content deals, aligning INSE’s economics with operator monetisation of its games.
  • Licensing and content supply agreements: Recurring elements stem from ongoing access to a maintained game catalogue and distribution through established operator partnerships.
  • Technology and services revenue: Implementation/support-related work and commercial arrangements that may be less recurring than royalties, but contribute to total monetisation.

Margin drivers typically include (1) content portfolio strength (ability to sustain higher-performing titles), (2) distribution/partner economics embedded in revenue-share terms, and (3) operating leverage from centralized development and recurring support functions.

🧠 Competitive Advantages & Market Positioning

INSE’s most durable moats are switching costs and intangible assets rather than pure network effects. The key is that regulated gaming content is not easily replaceable once embedded: certification, integration work, and ongoing game lifecycle management create friction for operators contemplating substitution. In addition, INSE’s game IP library functions as an intangible asset—new titles require time, talent, and testing to reach competitive market standards.

  • Switching Costs (Integration + Compliance): Operators incur effort and risk when replacing content providers—technical embedding, jurisdictional certification, and operational support are required. This tends to favor established suppliers with proven deployment and a stable catalogue.
  • Intangible Assets (Game IP + Catalogue Depth): Ongoing investment in game development and retention of a portfolio that can perform across operators and geographies supports revenue continuity.

Competitive benchmarking (primary peers):

  • Light & Wonder (Scientific Games / Casino content ecosystems): Broader gaming content and platform offerings with large-scale distribution. INSE tends to compete more directly in curated content and platform enablement rather than matching the full breadth of large “platform + content + hardware” conglomerates.
  • IGT: Global scale in regulated gaming technology and content. IGT’s position benefits from extensive enterprise relationships and infrastructure, while INSE’s edge is more concentrated on content supply and operator-facing integration in specific iGaming channels.
  • Playtech / Evolution-style peers (iGaming software/content specialists): Strong focus on iGaming platforms and content ecosystems. INSE differentiates through its game portfolio and the operator integration model that can reduce replacement likelihood once certified and embedded.

🚀 Multi-Year Growth Drivers

  • Regulated iGaming expansion: Share gains as more jurisdictions legalize or expand online casino offerings, increasing the addressable population of licensed operators and players.
  • Content-led monetisation: Operators continually rotate and expand game libraries to sustain player engagement; suppliers with catalogue breadth and consistent release cadence can participate in that spend.
  • Omni-channel demand and platform consolidation: Operators and aggregators increasingly seek partners that can supply content efficiently across markets and platforms, supporting demand for integrated, certification-ready suppliers.
  • Performance-based economics: Revenue-share models can allow suppliers to benefit when operator monetisation increases (subject to competitive intensity and title performance).

⚠ Risk Factors to Monitor

  • Regulatory and licensing risk: Changes in gaming regulation, licensing regimes, or jurisdictional certification requirements can reduce access to markets or alter economics (taxes, contribution rates, advertising rules).
  • Game performance volatility: Slot and casino titles can experience performance decay; sustaining hit rates requires ongoing development spend and effective product lifecycle management.
  • Customer concentration and partner bargaining power: Large operators can renegotiate economics or demand commercial terms that pressure margins, particularly if competitive alternatives increase.
  • Technology and integration costs: Platform changes, integration standards, and compliance updates can require incremental work and testing, pressuring near-term profitability if not managed through scalable processes.
  • Competitive intensity: Well-capitalized global competitors with large content portfolios can outbid on distribution or accelerate content release cycles.

📊 Valuation & Market View

Equity markets typically value iGaming content and technology providers using EV/EBITDA or P/S, with sensitivity to revenue quality (recurring vs. one-off), operating leverage, and the sustainability of content performance. Key valuation swing factors include:

  • Revenue visibility: Higher mix of license/revenue-share arrangements supports more durable expectations.
  • Margin durability: Development and operating expense efficiency relative to revenue growth.
  • Commercial momentum: Evidence of partner expansion, renewed agreements, and sustained title contribution.
  • Balance sheet and capital needs: Development investment requirements and any leverage influence risk premia.

🔍 Investment Takeaway

INSE’s long-term investment case rests on switching costs created by operator integration and regulated certification pathways, supported by intangible assets from its game IP catalogue. If INSE sustains strong content performance and maintains embedded operator relationships while regulated iGaming expands, the business has the structure to convert incremental industry growth into recurring, performance-linked monetisation. The main diligence focus should be the durability of title performance, partner economics, and ongoing ability to manage compliance- and integration-driven switching friction.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for INSE.

seekingalpha.com2026-06-01

Inspired Entertainment: Still Mooing, Still Mispriced

Inspired Entertainment remains a 'Strong Buy' as the business transitions to an asset-light, B2B Interactive-heavy model with robust margin expansion. INSE's Interactive segment posted its 11th consecutive quarter of double-digit growth, with EBITDA margins expanding ~1,100 bp to 41% and strong U.S. market share gains. Deleveraging is ahead of schedule; management targets mid-single-digit buyback yields and further FCF growth, supporting capital returns in FY 2026–2027.

seekingalpha.com2026-05-27

Inspired Entertainment, Inc. (INSE) Shareholder/Analyst Call Prepared Remarks Transcript

Inspired Entertainment, Inc. (INSE) Shareholder/Analyst Call Prepared Remarks Transcript

globenewswire.com2026-05-18

Inspired Announces CFO Transition

NEW YORK, May 18, 2026 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, today announced that James Richardson has stepped down from his role as Executive Vice President and Chief Financial Officer. The Company's Board of Directors has promoted Craig Wilson, Inspired's Vice President of Finance and Accounting, to the role of Executive Vice President and Chief Financial Officer, effective May 14, 2026.

seekingalpha.com2026-05-07

Inspired Entertainment, Inc. (INSE) Q1 2026 Earnings Call Transcript

Inspired Entertainment, Inc. (INSE) Q1 2026 Earnings Call Transcript

zacks.com2026-05-07

Inspired Entertainment (INSE) Reports Q1 Loss, Beats Revenue Estimates

Inspired Entertainment (INSE) came out with a quarterly loss of $0.02 per share versus the Zacks Consensus Estimate of a loss of $0.15. This compares to break-even earnings per share a year ago.

globenewswire.com2026-05-07

Inspired Reports First Quarter 2026 Results

First Quarter Revenue of $57.2 million; Revenue excluding the former UK holiday parks business and restructured pubs business up 15% year-over-year 1 First Quarter Net Operating Income of $9.2 million, Net Loss of $0.5 million and Adjusted Net Loss of $0.7 million Adjusted EBITDA of $23.7 million, up 29% from prior year, generating a 41% Adjusted EBITDA Margin, driven by portfolio optimization and growth in higher-margin Interactive segment Interactive Revenue and Adjusted EBITDA up 38% and 53% year-over-year, respectively First quarter Free Cash Flow of $15.8 million 2 Repaid $13.3 million of principal of senior secured notes and repurchased 387,230 shares of common stock for $2.6 million Reiterating full year 2026 Adjusted EBITDA target range of $112 million to $118 million 3 NEW YORK, May 07, 2026 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, today reported financial results for the first quarter ended March 31, 2026. “Our first-quarter results reflect the execution of our strategy and the quality of our underlying business,” said Brooks Pierce, President and CEO of Inspired Entertainment.

globenewswire.com2026-05-06

Inspired Entertainment Extends Long-Term Agreement with Paddy Power for Gaming Terminals and Content

NEW YORK, May 06, 2026 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, systems, and solutions, today announced that it has signed a long-term contract extension as the exclusive provider of gaming terminals and content to Paddy Power, a bookmaker that owns and operates betting shops across the UK and Ireland. Paddy Power is a core brand within Flutter Entertainment plc (LSE: FLTR), a global leader in sports betting, gaming, and entertainment.

globenewswire.com2026-04-24

Inspired to Report First Quarter 2026 Results and Hold Conference Call on May 7

NEW YORK, April 24, 2026 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. ("Inspired" or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, technology, hardware and services, announced that it will report financial results for the first quarter ended March 31, 2026 before the market opens on Thursday, May 7, 2026. Inspired management will host a conference call and simultaneous webcast the same day at 9:00 a.m.

globenewswire.com2026-04-22

Inspired Entertainment Secures Alberta iGaming Supplier Registration, Expands North American Presence

NEW YORK, April 22, 2026 (GLOBE NEWSWIRE) -- Inspired Entertainment, Inc. (“Inspired” or the “Company”) (NASDAQ: INSE), a leading B2B provider of gaming content, systems and solutions, today announced that it has been approved by the Alberta Gaming, Liquor and Cannabis Commission (AGLC) and has obtained registration as an iGaming Goods or Services Supplier – Critical Gaming Systems (IGCS). This approval positions Inspired to support operators in Alberta's soon to launch regulated iGaming market, further strengthening the Company's presence across North America.

seekingalpha.com2026-03-30

Inspired Entertainment: Free Optionality In Strata

Inspired Entertainment is a compelling 'strong buy' at $6.70, with a medium-term price target of $17–$19 and potential upside to $22–$24. INSE's asset-light B2B iGaming and Interactive segments drive margin expansion, with digital now contributing 52% of adjusted EBITDA and Q4 Interactive EBITDA growth exceeding 40%. Leverage is expected to decline to ~2.7x adjusted EBITDA by FY 2027, aided by robust FCF and disciplined capital allocation, despite UK tax headwinds.

defenseworld.net2026-03-29

Inspired Entertainment (NASDAQ:INSE) Director Michael Chambrello Buys 10,000 Shares

Inspired Entertainment, Inc. (NASDAQ: INSE - Get Free Report) Director Michael Chambrello bought 10,000 shares of the firm's stock in a transaction on Thursday, March 26th. The shares were acquired at an average price of $6.92 per share, for a total transaction of $69,200.00. Following the transaction, the director owned 64,568 shares in the company, valued

defenseworld.net2026-03-29

Inspired Entertainment (NASDAQ:INSE) CEO Brooks Pierce Purchases 5,000 Shares of Stock

Inspired Entertainment, Inc. (NASDAQ: INSE - Get Free Report) CEO Brooks Pierce bought 5,000 shares of the firm's stock in a transaction that occurred on Friday, March 27th. The stock was purchased at an average cost of $6.76 per share, with a total value of $33,800.00. Following the completion of the transaction, the chief executive officer

defenseworld.net2026-03-29

Inspired Entertainment (NASDAQ:INSE) Chairman A Lorne Weil Purchases 8,341 Shares

Inspired Entertainment, Inc. (NASDAQ: INSE - Get Free Report) Chairman A Lorne Weil acquired 8,341 shares of the firm's stock in a transaction on Wednesday, March 25th. The shares were bought at an average cost of $6.66 per share, with a total value of $55,551.06. Following the completion of the transaction, the chairman directly owned 581,112

defenseworld.net2026-03-29

Inspired Entertainment (NASDAQ:INSE) CEO Brooks Pierce Acquires 1,668 Shares

Inspired Entertainment, Inc. (NASDAQ: INSE - Get Free Report) CEO Brooks Pierce acquired 1,668 shares of the firm's stock in a transaction on Wednesday, March 25th. The stock was bought at an average price of $6.66 per share, with a total value of $11,108.88. Following the completion of the acquisition, the chief executive officer directly owned

seekingalpha.com2026-03-10

Inspired Entertainment, Inc. (INSE) Q4 2025 Earnings Call Transcript

Inspired Entertainment, Inc. (INSE) Q4 2025 Earnings Call Transcript

📊 AI Financial Analysis

Powered by StockMarketInfo
Earnings Data: Q Ending 2026-03-31

"INSE reported Q1 2026 revenue of $57.2M and net income of -$0.5M (EPS -$0.02). YoY revenue rose from $60.4M in Q1’25 to $57.2M in Q1’26 (-5.3% YoY), while net income improved from -$0.1M to -$0.5M (worsened by about -400% YoY). QoQ, revenue fell from $77.2M in Q4’25 to $57.2M in Q1’26 (-25.9% QoQ). Net income also deteriorated QoQ (from -$7.2M in Q4’25 to -$0.5M in Q1’26, an improvement of about +93% QoQ). Profitability was mixed: gross margin was very high at ~95.5% in Q1’26, but net margin remained slightly negative at ~-0.9%, reflecting elevated costs and a swing in below-the-line items (pre-tax margin ~-2.1%). Operating income was positive at $9.2M (operating margin ~16.1%), yet the company still ended with a net loss. Cash flow quality improved meaningfully: operating cash flow was $26.7M and free cash flow was $23.0M in Q1’26, contrasting sharply with Q4’25 (OCF $1.2M, FCF -$9.9M). Balance sheet resilience is a concern—equity remains negative (-$12.4M), and net debt is high ($310.5M). Shareholder returns appear modest with limited momentum (price $7.4; 1y change +0.95%) and no dividend activity."

Revenue Growth

Neutral

Q1’26 revenue was $57.2M, down -25.9% QoQ from $77.2M (Q4’25) and down -5.3% YoY from $60.4M (Q1’25).

Profitability

Fair

Operating income was positive ($9.2M; ~16.1% margin) in Q1’26, but net income remained negative (-$0.5M; ~-0.9% net margin). Gross margin (~95.5%) is strong, while below-the-line impacts and costs keep net margins weak.

Cash Flow Quality

Good

Q1’26 generated strong operating cash flow ($26.7M) and free cash flow ($23.0M) versus Q4’25 (OCF $1.2M; FCF -$9.9M), despite net losses.

Leverage & Balance Sheet

Neutral

Equity is negative in Q1’26 (-$12.4M). Net debt is elevated ($310.5M). While cash is ~$41.1M, the balance sheet structure signals limited resilience.

Shareholder Returns

Caution

Price momentum is muted (1y change +0.95%; no evidence of >20% 1y momentum). No dividends reported; buybacks were small (common stock repurchased -$2.6M in Q1’26).

Analyst Sentiment & Valuation

Fair

Consensus price target ($18.75; median $20) is materially above the $7.4 current price, implying upside, but the financial performance remains inconsistent and net losses persist.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

Loading fundamentals overview...

INSE’s Q1 2026 shows strong operating leverage with EBITDA up 29% and a reported 1,100 bps margin expansion, driven primarily by Interactive growth (+38% YoY) and improving cash generation (~$16M free cash flow). The company also benefits from continued portfolio optimization from 2025 (holiday parks sale and pub restructuring), reflected in lower headcount and capex, plus leverage down to ~3x. The key near-term risk—U.K. Interactive iGaming tax rising from 21% to 40% effective April 1—was offset by share gains: April U.K. GGR was >40% higher YoY, enabling U.K. revenue to grow >10% net-net. Management expects steady sequential EBITDA growth through the year, ongoing debt repayment and continued buybacks, and margin strength. In growth execution, the new studio (2H26) and AI-driven faster game delivery are central to Interactive acceleration; in Virtual/monitor gaming, Playtech is positioned as a second-half/2027 monetization inflection.

AI IconGrowth Catalysts

  • Interactive revenue grew 38% year-over-year; digital accounted for ~60% of EBITDA.
  • U.K. Interactive revenue grew by >10% in April despite the 21% to 40% tax step-up, supported by share gains.
  • North America interactive momentum: moved to #4 in Eilers U.S. online report (April) vs #8 a year ago.
  • Retail Solutions benefited from new machine rollout and content; Greece win per unit per day increased 11% driven by Valor Slant top machine.
  • Highest-ever single day total value played in April, validating content strategy.

Business Development

  • Retail Solutions: added 2 new customers—Jenningsbet and Corbett's.
  • Retail Solutions: multiyear contract extension signed with Paddy Power (early Q2).
  • Retail Solutions (U.S. distributed gaming): developed in concert with Gaming Arts a game for Gaming Arts’ Class III cabinet (proof point for Class III).
  • Virtual/monitor gaming: Playtech network launch expected as a second-half/2027 opportunity; first customer expected to go live shortly.
  • Hybrid dealer / interactive integration: Wolf it Up game rolling out to customers starting June; DraftKings and Betfred hybrid dealer pipeline expected to be live in June.
  • Operator partnership signal: BetMGM Sportsbook tab integration in New Jersey live for a few months; early reads described as mixed.

AI IconFinancial Highlights

  • EBITDA grew 29% year-over-year; EBITDA margin expanded by 1,100 basis points.
  • Continuing revenue grew 15% year-over-year after excluding onetime holiday park and pub restructuring impacts; discontinuing revenue of ~$50M grew 15% to just over $57M in Q1 2026.
  • Paid down $13 million in debt and bought back close to 400,000 shares in Q1.
  • Free cash flow generated: ~$16 million used for share repurchase and debt repayment.
  • U.K. iGaming tax: increased from 21% to 40% effective April 1; management reported the impact tracked forecast, but U.K. Interactive revenue still grew >10% in April due to >40% higher U.K. GGR vs year-ago.
  • Guidance: adjusted EBITDA margin targets increased; management implied only a slight guide tweak and no big fundamental shift (revenue implied slightly lower than previously expected).

AI IconCapital Funding

  • Share repurchases: close to 400,000 shares in Q1.
  • Debt reduction: $13 million paid down in Q1; leverage declined to ~3x.
  • Free cash flow: ~$16 million in Q1, supporting repurchases and debt repayment; annual cash interest expected in mid-$30s, declining with deleveraging.

AI IconStrategy & Ops

  • 2025 portfolio optimization: sold holiday park business and restructured pubs to reduce capital and labor requirements.
  • Operational downsizing: company headcount reduced by ~1/3 (from >1,500 to ~950) and annualized capital spending cut from mid-$40M to low-$30M.
  • Seasonality normalization: expecting steady sequential EBITDA growth from Q1 onward now that holiday park sale effects are removed.
  • Interactive capacity build: decided to build new studio (no acquisitions); studio production to start in second half of 2026; AI to accelerate game development and faster time-to-market.
  • Account management and operator support: enhanced account management teams for prime placements and promotional support for exclusives.

AI IconMarket Outlook

  • New studio: additional studio online in the second half of 2026 to feed operator partners with more content.
  • U.S. Retail Solutions: Chicago expansion expected to start in Q4 (assuming everything goes as expected).
  • Virtual Sports: Virtual/monitoring expected to benefit from World Cup tailwind; Playtech network contribution expected in second half and into 2027.
  • Hybrid dealer pipeline: DraftKings and Betfred expected to be live in June; Wolf it Up first game rolling out to multiple customers starting in June.

AI IconRisks & Headwinds

  • U.K. tax headwind: increased iGaming tax rate from 21% to 40% effective April 1; mitigation required via share gains.
  • Virtual Sports regional pressure: growth elsewhere currently being offset by performance in Brazil; Brazil described as an ongoing headwind.
  • Regulatory/timing uncertainty: hopes for additional U.S. states (online sports betting and market expansion) but timing depends on federal/support and legislation; D.C. referenced as recent focus, Virginia discussed.
  • Macro/geopolitical/cost environment uncertainty: management stated they are watching closely, not seeing impact thus far.

Q&A: Analyst Interest

  • U.K. guidance driver: Analyst asked why adjusted EBITDA guidance margin increased while adjusted EBITDA was reiterated (implying slightly lower revenue). Management characterized it as a slight tweak; margins continue increasing and management felt confident enough to raise EBITDA margin targets, with no major fundamental change.
  • Virtual Sports long-term opportunity: Analyst challenged whether mid-teens share of online sports betting OSB handle was still a reasonable long-term target after underperformance. Management said they’re frustrated vs prior expectations, highlighted state/operator limitations, product initiatives, and World Cup tailwind—reframing the likely range to mid- to high-single digits rather than mid-teens.
  • Partnership/timing for Virtual Sports distribution: Analyst asked about interplay between the Playtech deal and the World Cup, and whether content would be on Playtech ahead of or during the tournament. Management replied it’s mostly a second-half and 2027 driver; first customer should go live shortly, but meaningful monetization is later.

Sentiment: POSITIVE

Note: This summary was synthesized by AI from the INSE Q1 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

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SEC Filings (INSE)

© 2026 Stock Market Info — Inspired Entertainment, Inc. (INSE) Financial Profile