Dave & Buster's Entertainment, Inc.

Dave & Buster's Entertainment, Inc. (PLAY) Market Cap

Dave & Buster's Entertainment, Inc. has a market capitalization of $377.1M.

Price: $10.84

0.00 (0.00%)

Market Cap: 377.11M

NASDAQ · time unavailable

CEO: Tarun Lal

Sector: Consumer Cyclical

Industry: Leisure

IPO Date: 2014-10-10

Website: https://ir.daveandbusters.com

Dave & Buster's Entertainment, Inc. (PLAY) - Company Information

Market Cap: 377.11M|Sector: Consumer Cyclical

Company Profile

Dave & Buster's Entertainment, Inc. oversees and manages hospitality and amusement establishments designed for both adults and families throughout North America. These locations present guests with a varied menu featuring main courses and appetizers, complemented by a selection of both alcoholic and non-alcoholic drinks. Furthermore, they boast an array of entertainment offerings, centered around video games, live sports broadcasts, and other televised events. The company exclusively operates these venues under the well-known Dave & Buster's brand. As of January 30, 2022, its portfolio included 144 individual sites spread across 40 U.S. states, Puerto Rico, and one Canadian province. Founded in 1982, the firm's corporate headquarters are situated in Coppell, Texas.

Analyst Sentiment

69%
Buy

From 11 Active Polls

1Y Forecast: $17.00

▲ +56.8% Potential Upside

Consensus Target Metrics

Low Bound

$12

Median

$17

High Bound

$22

Average

$17

Price & Moving Averages

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🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$17.00
▲ +56.83% Upside
Low Target
$12.00
11% Risk
Median Target
$17.00
57% Mid
High Target
$22.00
103% Max
Consensus
Buy
10 / 20 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ2 2026Q1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024
Period EndingTrailing 12MMay 5, 2026Feb 3, 2026Nov 4, 2025Aug 5, 2025May 6, 2025Feb 4, 2025Nov 5, 2024Aug 6, 2024
Market Cap ($M)3773636744899146841,0231,5011,283
Enterprise Value ($M)3,5053,4903,8223,6714,0783,8854,1554,6114,225
Price to Earnings Ratio (P/E)-5.8016.34-4.26-2.9020.057.8227.38-11.427.92
Price/Earnings-to-Growth Ratio (PEG)2.92-0.231.261.52
Price to Sales Ratio (P/S)0.180.651.271.091.641.211.913.312.30
Price to Book Ratio (P/B)3.773.647.393.745.504.667.026.624.51
Price to Free Cash Flow Ratio (P/FCF)-11.3242.6519.82-23.75-16.55-11.64-16.77-10.85-89.69
Enterprise Value to Sales (EV/Sales)6.247.228.197.326.847.7710.187.58
Enterprise Value to EBITDA (EV/EBITDA)9.7927.9053.0982.5035.0631.2339.24109.0030.31
Debt to Equity Ratio8.7431.6034.7124.4319.1121.8821.5313.7610.39

📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 DAVE AND BUSTERS ENTERTAINMENT INC (PLAY) — Investment Overview

🧩 Business Model Overview

Dave & Busters Entertainment Inc. operates large-format family entertainment centers built around a repeatable, venue-based value chain: (1) customers visit a physical location to access entertainment (arcade games, prize redemption systems, and other attractions), (2) customers consume food and beverages on-site, and (3) customers purchase game play through cards, tickets, and event packages. Revenue is therefore driven by foot traffic and length of visit (time spent plus on-site spend), with the operator monetizing both “activity participation” and “in-venue dining.”

The economic unit is the venue: fixed-location real estate, entertainment floor design, and an equipment refresh cycle (games and attraction hardware). Operational execution—through store-level staffing, capacity management, and cost control—typically determines whether incremental demand flows through to profit.

💰 Revenue Streams & Monetisation Model

Monetisation is primarily transactional, with some repeat-oriented components. The main revenue drivers generally include:

  • Game play / attractions: pay-per-play or card-based purchases tied to customer volume and engagement.
  • Food & beverage: in-venue dining that monetises dwell time and improves unit economics when paired with attraction intensity.
  • Other revenue: birthday/event packages and group bookings that convert forecasted demand into higher-ticket visits.

Margin dynamics typically hinge on (1) labor efficiency in a high-interaction environment, (2) cost of goods and beverage mix, (3) maintenance and replacement of entertainment equipment, and (4) store-level utilization (avoiding under-filled weekends/events). Because the majority of revenue is linked to throughput rather than long-duration contracts, margins can be sensitive to consumer spending patterns and competitive pricing.

🧠 Competitive Advantages & Market Positioning

Dave & Busters competes in the family entertainment / bowling-arcade-dining category, where the offering is less about “content IP” and more about the execution of an immersive physical experience. The moat is therefore best characterized as location + operating scale advantages rather than technology-driven switching costs.

  • Location and venue density: proximity to dense customer catchments and the ability to draw mixed demographics (families, young adults, groups) creates a durable customer base that is difficult to replicate without similar real estate and build-out capabilities.
  • Operational know-how / labor & throughput management: running high-traffic entertainment floors requires repeatable scheduling, queue management, and event operations. Competitors may enter, but matching same-customer experience and efficiency takes time.
  • Scale in procurement and equipment refresh: entertainment operators benefit from purchasing leverage and centralized vendor relationships for game supply, redemption components, and facility requirements.
  • Customer loyalty programs and repeat visitation: while not “switching” in the software sense, loyalty mechanics can increase visit frequency and improve marketing efficiency.

Competitive benchmarking (industry focus):

  • Bowlero Corp. (includes Main Event branding): a major operator emphasizing bowling-forward venues and party/event business.
  • Round1: stronger international footprint and a heavy emphasis on arcade and ticket redemption formats.
  • Chuck E. Cheese: family entertainment concept with a younger demographic tilt and a different mix of attractions.

Relative positioning: Dave & Busters’ differentiation tends to come from a blended, arcade-centric experience paired with dining and group monetisation, rather than a pure bowling-led portfolio (Bowlero/Main Event) or a pure arcade format with different strategic emphasis (Round1). This mixed-format approach can support visitation across varied occasions, improving revenue resilience when a single attraction format weakens.

🚀 Multi-Year Growth Drivers

A durable multi-year thesis rests on expanding the addressable demand for “out-of-home” entertainment and improving profitability through operational cadence:

  • Share shift toward experiences: consumer preference for activities (social, celebratory, and venue-based entertainment) can support steady demand beyond purely discretionary, media-based leisure categories.
  • Event and group monetisation: birthdays, team outings, and private events convert foot traffic into higher-ticket visits and can stabilize revenue variability across the calendar.
  • Venue optimization and throughput: game mix rationalization, attraction placement, and operational scheduling can lift utilization without proportional increases in fixed costs.
  • Selective expansion and upgrades: when capital is deployed toward refreshed game libraries and facility modernization, incremental engagement can translate into improved game spend and food & beverage attachment.
  • Digital/loyalty enablement: while the offering is physical, enhanced loyalty targeting and promotions can improve conversion and reduce waste in marketing spend.

Over a 5–10 year horizon, the key question is not “market category growth alone,” but whether the company can sustain store-level performance and reinvest in attractions to maintain relevance versus peers.

⚠ Risk Factors to Monitor

  • Consumer discretionary volatility: entertainment venues can see demand compression when disposable income tightens or when consumers substitute toward lower-cost alternatives.
  • Competitive intensity and pricing pressure: peers can promote aggressively, particularly around events and peak weekends, compressing margins even if attendance remains stable.
  • Capital intensity and equipment obsolescence: attraction refresh cycles require ongoing investment; underinvestment can degrade customer engagement and average spend.
  • Labor and occupancy costs: wage inflation and fixed occupancy expense can outpace revenue growth, affecting profitability.
  • Lease and real estate execution risk: renewal terms, relocation needs, and neighborhood demand shifts can materially influence the economics of individual sites.
  • Operational safety and regulatory exposure: venue operations can be impacted by health/safety standards, local licensing, and enforcement intensity.

📊 Valuation & Market View

This sector is typically valued on cash flow generation and operating resilience rather than long-dated revenue visibility. Common frameworks include:

  • EV/EBITDA-style multiples: driven by store-level margins, same-venue performance, and leverage profile.
  • Forward earnings power indicators: EBITDA margin trajectory, cost discipline, and evidence that investment in attractions sustains engagement.
  • Revenue quality metrics: food & beverage attachment rates, event mix, and the ability to convert attendance into per-capita spend.
  • Balance-sheet and refinancing sensitivity: leverage and maturities influence the equity risk premium and the market’s willingness to underwrite operating improvements.

Key valuation drivers over time tend to be the durability of margins (labor, food costs, maintenance) and the credibility of a sustainable refresh-and-optimization cycle at the venue level.

🔍 Investment Takeaway

Dave & Busters’ investment case is anchored in a venue-based operating platform with category experience demand and practical competitive defensibility via location, operational execution, and scale in procurement and attraction refresh. The primary upside pathway is sustained improvement in per-visit economics—strengthening game engagement and food & beverage attachment—while keeping labor, maintenance, and occupancy costs aligned with revenue throughput. The principal downside risks stem from consumer spending cyclicality, competition-driven pricing pressure, and the need for ongoing reinvestment to preserve relevance of the in-venue entertainment mix.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for PLAY.

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Analytical exercise models Lelantos Holdings' (LNTO) family entertainment center vertical scaling from 5 to 16 locations McAlester, Oklahoma--(Newsfile Corp. - July 30, 2026) - A newly published valuation analysis of Airtopia Adventure Parks, the family entertainment center (FEC) vertical of Lelantos Holdings, Inc. (OTCID: LNTO), models an implied enterprise value of approximately $161.6 million at full 2028' build-out - a target contingent on the company executing a planned expansion from its current 5 locations to 16. Current Operations Airtopia today operates 5 indoor family entertainment centers - featuring trampolines, ropes courses, climbing walls, arcade and event space, food & beverage, and an adult "Sky Lounge" - generating approximately $11.96 million in annualized revenue at a stated 24% net margin, with no significant company debt.

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Dave & Buster's (PLAY) Down 17.4% Since Last Earnings Report: Can It Rebound?

Dave & Buster's (PLAY) reported earnings 30 days ago. What's next for the stock?

zacks.com2026-07-06

New Strong Sell Stocks for July 6th

PLAY, BEP and ADEA have been added to the Zacks Rank #5 (Strong Sell) List on July 6, 2026.

marketbeat.com2026-06-23

Dave & Buster's Q1 Miss Raises the Stakes for Its Turnaround Plan

Dave & Buster's Entertainment TodayPLAYDave & Buster's Entertainment$11.27 +0.37 (+3.39%) As of 04:00 PM Eastern52-Week Range$9.61▼$35.53Price Target$19.33Add to WatchlistDave & Buster's NASDAQ: PLAY price action is not inspiring for bulls. The stock has trended lower for over two years and could continue to decline.

seekingalpha.com2026-06-19

Dave & Buster's: Arcade Inflation Is Breaking The Value Equation

Dave & Buster's Entertainment, Inc. faces a challenging turnaround as same-store sales fell 5.4% during Spring Break, highlighting weak consumer demand. PLAY's entertainment revenue mix is eroding, pressuring margins, while restaurant sales grew ~5% in Q1 FY 2027 but offer lower profitability. Leverage stands at 3.8x net LT debt/EBITDA, with no near-term debt wall, but operational risks loom if EBITDA declines further.

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Is PLAY Stock a Bargain or a Value Trap for Investors Today?

PLAY's steep valuation discount may tempt bargain hunters, but weak comps, margin pressure and estimate cuts keep the turnaround case unsettled.

zacks.com2026-06-17

PLAY Trends to Watch in Value, Games and Growth Execution

PL value offers, game rollout, remodel gains and cash flow discipline are shaping its turnaround as weak sales keep investors cautious.

zacks.com2026-06-17

Dave & Buster's Stock Outlook Turns on a Back-to-Basics Turnaround

PLAY's back-to-basics turnaround hinges on restoring traffic, lifting entertainment sales and proving cash flow can support a rebound after weak Q1.

marketbeat.com2026-06-17

Dave & Buster's Q1 Miss Raises the Stakes for Its Turnaround Plan

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PLAY Q1 Earnings Call Flags Slow Start, Back-Half Bet

Dave & Buster's is betting on new games, sharper value messaging, food gains and remodels to reset the business after a weak first quarter.

invezz.com2026-06-16

Dave & Buster's stock drops as consumer spending slows

Dave & Buster's Entertainment (PLAY) shares fell about 4% after the company reported weaker-than-expected fiscal first-quarter 2026 results, as softer customer demand and higher operating costs weighed on sales and profitability. The restaurant and entertainment operator posted adjusted earnings per share of $0.22, missing analysts' consensus estimate of $0.37.

zacks.com2026-06-16

Dave & Buster's Q1 Earnings & Revenues Miss on Weak Comps, Stock Down

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gurufocus.com2026-06-16

Dave & Buster's Faces Challenges Despite Positive Cash Flow and Remodel Success

Dave and Buster's (PLAY) is experiencing significant pressure after falling short of expectations in its Q1 (April) report. The company reported a notable EPS mis

📊 AI Financial Analysis

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Earnings Data: Q Ending 2026-05-05

"Headline (2026-05-05 / Q1 2026): Revenue $559.2M; Net Income $5.7M (EPS $0.16). QoQ Revenue fell from $529.6M (Q4 2025) to $559.2M (+5.6% QoQ), while net income improved from -$39.7M to +$5.7M. YoY, Revenue rose from $567.7M (Q1 2025) to $559.2M (-1.5% YoY), but profitability sharply improved versus -$21.7M net income last year (+152% YoY). Margins shifted from deeply negative operating results in prior quarters (operating margin -1.8% in Q4 2025; -2.6% in Q3) to a positive +8.4% operating margin in Q1 2026, indicating clear operating normalization. Cash flow quality strengthened: operating cash flow was $113.8M in Q1 2026, versus $103.0M in Q4 2025 and $95.8M in Q1 2025. Free cash flow turned positive to $8.5M (vs $34.0M in Q4 2025, and -$58.8M in Q1 2025), supported by disciplined capex at -$105.3M. Balance sheet resilience improved materially: total stockholders’ equity increased to $2.06B from $91.2M in Q4 2025. Shareholder returns were negative: price is $14.28 and the 1Y change is -21.92% (no dividend/buybacks shown). Analyst valuation context: consensus target $15.5 implies limited upside."

Revenue Growth

Fair

Revenue was +5.6% QoQ ($529.6M to $559.2M) but -1.5% YoY ($567.7M to $559.2M), indicating modest top-line softness despite sequential improvement.

Profitability

Good

Net income swung from -$39.7M (Q4 2025) to +$5.7M (+144% QoQ) and improved YoY from -$21.7M to +$5.7M (+152% YoY). Operating margin expanded to +8.4% in Q1 2026 from -1.8% (Q4 2025).

Cash Flow Quality

Neutral

Operating cash flow rose to $113.8M in Q1 2026 (vs $103.0M QoQ; $95.8M YoY). Free cash flow turned positive at $8.5M, though below the prior quarter’s $34.0M, suggesting improving but still uneven conversion.

Leverage & Balance Sheet

Positive

Equity strengthened sharply to $2.06B in Q1 2026 from $91.2M in Q4 2025. While debt remains substantial (net debt still high), the equity jump indicates improved balance-sheet cushion and resilience versus the prior period.

Shareholder Returns

Neutral

Total shareholder return is weak based on price action: 1Y change -21.92% and no dividend cash flows reported. No buyback activity is shown in the latest quarter.

Analyst Sentiment & Valuation

Caution

Consensus target ($15.5) is modest versus the current price ($14.28), implying limited upside. High-level multiples/earnings are elevated/unstable given recent profitability swings.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

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Q1 FY26 delivered a clear miss versus expectations: same-store sales fell 5.4% and management attributed the weakness largely to April macro pressures plus underwhelming “dollar per day” messaging. However, the company is simultaneously showing tangible operating momentum. Food & beverage comp is up ~5% with continued positive F&B trends (9 straight months), and the new remodel prototype is outperforming by nearly 700 bps while costing ~half of legacy remodels, supporting a lower CapEx intensity. The largest near-term growth lever is product-led: 10 new games in Q1 (plus at least 5 more in 2H), and a World Cup activation that began June 11 with a 360-degree program including human crane match ticketing and a $24.99 ticketed hat trick watch experience. Management reiterates net CapEx discipline (≤$200M) and >$100M free cash flow for FY26, with margin management supported by cost controls and scheduling. Overall tone is mixed but action-oriented.

AI IconGrowth Catalysts

  • Rolled out 10 new games in Q1 (most since 2017) and expects at least 5 additional new games in balance of 2026
  • World Cup 360-degree activation kicked off June 11: 2 soccer-inspired arcade games (World Soccer, Kick and Win), tournament-themed food/drinks, and human crane ticket placement through finals
  • Hat trick watch experience (ticketed watch party starting at $24.99) with all-you-can-eat wings/fries and unlimited gameplay
  • Revamped remodel prototype: opened 6 remodels in Q1 and planned 2 more; early results show ~7% comp uplift (and ~700 bps outperformance vs system)

Business Development

  • New IP/provider partnership progress: management expects “exciting entertainments announcements” in coming months (names not provided on transcript)
  • IP examples referenced in new games lineup: The Mandalorian and Grogu, Stranger Things (plus guest-tested original concepts)
  • Special events organization RJ (Robert Jenkins) leading corporate/institution partnership outreach (no named corporate partners disclosed)

AI IconFinancial Highlights

  • Q1 FY26 comp sales: -5.4% vs prior year; Q2 quarter-to-date improved to ~-4% despite unfavorable weather
  • Q1 FY26 revenue: $559 million; net income $6 million ($0.16 diluted); adjusted net income $8 million ($0.22 diluted); adjusted EBITDA $123 million
  • Adjusted EBITDA margin: 22% in Q1
  • Free cash flow: $25 million in Q1 FY26, an $84 million improvement vs negative $59 million in Q1 FY25
  • Remodel outperformance: remodeled locations outperformed balance of system by nearly 700 basis points; new prototype cohort positive in Q1 and year-to-date
  • Capital expenditure intensity: invested ~$71 million in net CapEx in Q1; management reiterated full-year net CapEx target ≤ $200 million (down from ~ $270 million in FY25)
  • Messaging impact: CEO cited that “dollar per day” messaging did not resonate as strongly as hoped; pivoted to more compelling promotions

AI IconCapital Funding

  • Full-year FY26 net CapEx targeted at no more than $200 million (vs ~$270 million FY25)
  • Expected free cash flow: > $100 million for FY26
  • Liquidity at quarter end: $20 million cash; $499 million total liquidity including availability under $650 million revolving credit facility (net of $20 million letters of credit)
  • Debt reduction: management stated outstanding debt was reduced during Q1 while still investing in stores, remodels, and games

AI IconStrategy & Ops

  • Marketing reset: simplified promotional calendar; data-driven media mix modeling; optimized TV vs digital balance; structured primary/secondary messaging
  • Primary marketing message: “10 new games” (with IP partnerships) and secondary message tied to World Cup viewing/food/value offers
  • EPC/labor-margins management: management stated no anticipation of material changes to labor or value initiative impacts for balance of year
  • Operations obsession metric: speed of service targeted at 1-minute greet and 4-minute drinks with coaching/performance management
  • Store remodel strategy: new cohort costs ~half of legacy remodels while delivering similar ~700 bps sales outperformance

AI IconMarket Outlook

  • CEO: confidence in positive comparable store sales growth for remainder of FY2026 and driving revenue and adjusted EBITDA growth
  • CFO: expects to generate positive comp sales in remainder of FY2026 leading to EBITDA growth and steady improvement in margin profile
  • CFO: Q2 comps quarter-to-date down ~4%; management confident in improving back half of quarter
  • World Cup activation timeline: kickoff June 11 with full 360-degree programming through finals

AI IconRisks & Headwinds

  • Macro headwinds in April: elevated gas prices, geopolitical uncertainty, and meaningful softening in consumer sentiment
  • Consumer sentiment pressure concentrated in lower-end households; management noted most pressure on the lower end while higher-end/middle consumers “trade”
  • Near-term traffic risk from underperforming messaging: CEO cited dollar-per-day messaging did not resonate; promotions need continued optimization
  • Margin pressure sensitivity: question on labor/value initiatives; management indicated they are managing labor scheduling at peak times and don’t anticipate material changes

Q&A: Analyst Interest

  • Second-half same-store sales inflection: Management said they won’t anchor to improving external conditions and can’t comment on macro; confidence comes from internal execution gaining traction—new games, new watch experiences, and new IP partnerships—plus expectations that these changes translate to comp recovery by the back half.
  • World Cup demand durability + special events engine: Management emphasized driving repeat visitation after special-event guests arrive. They described RJ (Robert Jenkins) and field teams calling corporates/institutions using a large database, plus World Cup 360 activation (human crane tickets, soccer arcade games, tournament-themed food/drinks) to shift guests into consideration and return behavior.
  • Marketing learning on messaging, targeting, and media mix: Management tied guest feedback to needing product elevation (games and F&B) and clearer value. They explained dollar-a-day missed, half-off games worked, and EPC tested well. They also stated prior media swings (TV-only then digital-only) failed; now data-driven media modeling drives channel mix, investment, and disciplined primary/secondary messaging.

Sentiment: MIXED

Note: This summary was synthesized by AI from the PLAY Q1 2026 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

Direct authenticated documentation links to audited SEC database reports for PLAY.

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SEC Filings (PLAY)

© 2026 Stock Market Info — Dave & Buster's Entertainment, Inc. (PLAY) Financial Profile