GameStop Corp.

GameStop Corp. (GME) Market Cap

GameStop Corp. has a market capitalization of $9.78B.

Price: $21.80

-0.47 (-2.11%)

Market Cap: 9.78B

NYSE · time unavailable

CEO: Ryan Cohen

Sector: Consumer Cyclical

Industry: Specialty Retail

IPO Date: 2002-02-13

Website: https://www.gamestop.com

GameStop Corp. (GME) - Company Information

Market Cap: 9.78B|Sector: Consumer Cyclical

Company Profile

GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

Analyst Sentiment

35%
Underperform

From 0 Active Polls

1Y Forecast: $18.25

▼ -16.3% Potential Upside

Consensus Target Metrics

Low Bound

$12

Median

$18

High Bound

$25

Average

$18

Price & Moving Averages

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🎯 Wall Street Analyst Intelligence Report

1-Year structural target targets, chart projections, and sentiment maps.

Average 1Y Target
$18.25
▼ -16.28% Upside
Low Target
$11.50
-47% Risk
Median Target
$18.25
-16% Mid
High Target
$25.00
15% Max
Consensus
Hold
6 / 36 Buys

Consensus Trend Projection

Trailing closures vs. 12-month metrics map.

Analyst Vote Distribution

Aggregate institutional coverage sentiment weights.

📊 Historical Valuation Multiples

Real-time Trailing Twelve Month (TTM) momentum side-by-side with discrete quarterly metrics.

Fiscal QuarterTTMQ2 2026Q1 2026Q4 2025Q3 2025Q2 2025Q1 2025Q4 2024Q3 2024
Period EndingTrailing 12MMay 2, 2026Jan 31, 2026Nov 1, 2025Aug 2, 2025May 3, 2025Jan 31, 2025Nov 2, 2024Aug 3, 2024
Market Cap ($M)9,78111,89610,6899,9799,88812,28612,0229,8028,141
Enterprise Value ($M)6,7238,8388,7466,5285,6117,6627,6755,6824,482
Price to Earnings Ratio (P/E)12.817.6320.8932.3614.6668.5622.89140.84137.52
Price/Earnings-to-Growth Ratio (PEG)0.610.450.4718.13
Price to Sales Ratio (P/S)2.6214.249.6812.1510.1716.789.3711.3910.20
Price to Book Ratio (P/B)1.672.041.961.881.912.462.442.041.86
Price to Free Cash Flow Ratio (P/FCF)13.2035.7157.0493.2687.2764.8075.70490.11124.30
Enterprise Value to Sales (EV/Sales)10.587.927.955.7710.465.986.605.61
Enterprise Value to EBITDA (EV/EBITDA)16.0761.6758.50115.3481.32252.8888.32-348.60-311.24
Debt to Equity Ratio-7.310.740.800.830.850.350.080.100.12

GME Growth Runway Model

Standard long term linear growth fade

Multi-Stage Discounted Cash Flow Sandbox

Market Price$21.80
Intrinsic Value$2.48
Market Alignment
Overvalued by 88.6%relative to calculated intrinsic value
9.00%
Exp: -10%-10%
i

Growth runway slowdown

This value provides a time window for the growth rate to decline beyond Stage 1 toward the terminal rate. Longer windows are most useful for companies with high growth starting conditions or strong competitive advantages. This option stretches out the growth rate slowdown across 5, 10, or 15-year steps. A high-growth starting condition (exceeding a 25% initial growth rate) automatically applies a curve decay to simulate realistic, rapid market saturation.
i

Terminal growth rate

With long-term inflation between 3-5%, revenue must grow by that baseline to maintain flat real-world market share. This value sets the permanent terminal growth rate to factor into the valuation beyond the growth slowdown runway toward maturity.

3-Stage Financial Runway Horizon

🧠 Perpetuity Horizon Engine (Stage 3: Post-2035)

Terminal FCF Base$0.01B
Perpetuity TV Value$0.20B
Discounted TV (PV)$0.08B
TV Weighting %49.3%
⚠️
Financial Model Disclaimer & Risk Disclosure: This interactive scenario simulator is an educational sandbox provided strictly for informational and analytical research purposes. Core historical financial statements and consensus estimates are sourced directly via Financial Modeling Prep (FMP). All downstream outputs are entirely deterministic, hypothetical projections generated by combining automated mathematical formulas (including linear interpolation and Gaussian bell-curve decay models) with user-selected variables and third-party financial data inputs. Users assume all liability for trading decisions executed based on these sandbox calculations.

📘 Full Research Report

ℹ️

AI-Generated Research: This report is for informational purposes only.

📘 GAMESTOP CORP CLASS A (GME) — Investment Overview

🧩 Business Model Overview

GameStop operates a specialty retail platform for video game and gaming-adjacent products through an omnichannel mix of (1) physical stores, (2) e-commerce, and (3) fulfillment/refurbishment workflows that support the resale of pre-owned items. The economic “how it works” is largely inventory-driven: GameStop purchases or acquires gaming products (including trade-ins and inventory) and monetizes them through resale, bundling, and merchandising of accessories and collectibles. In parallel, the company provides customer convenience and a recurring pattern of repeat visits tied to new releases, upgrade cycles, and trade-in behavior.

💰 Revenue Streams & Monetisation Model

Revenue is predominantly transactional, with margin characteristics shaped by product mix and channel mix:

  • Pre-owned / resale monetization: Typically higher gross margin than purely new retail pricing, supported by the internal economics of sourcing used inventory via trade-ins or purchase programs.
  • New games and hardware: Revenue tied to platform release cadence and product launches; margins are more pressured by competition and supplier pricing.
  • Accessories, peripherals, and gaming-adjacent items: Often provide steadier contribution and improved category-level availability versus larger, more generalist competitors.
  • Services and loyalty incentives: While not always large in dollar terms, customer incentives can improve repeat behavior and trading frequency.

Key margin drivers are (i) the mix between pre-owned/resale versus new, (ii) merchandising execution and inventory discipline, and (iii) fulfillment efficiency across stores and e-commerce.

🧠 Competitive Advantages & Market Positioning

GameStop’s primary structural advantage is not a classic network effect; it is a secondary-market operating model—the ability to source, process, and resell used gaming inventory at competitive economics. This can create a degree of switching cost at the customer level (trade-in convenience, predictable redemption flows, and omnichannel continuity), but the moat is best characterized as operational and customer-flow oriented rather than technological.

  • Switching costs (moderate, customer-flow based): Trade-in programs and loyalty mechanics encourage repeated engagement versus one-off digital purchases, especially for customers who value physical convenience or prefer recycling games into credit.
  • Cost advantage (secondary market know-how): The resale model can deliver better economics when inventory acquisition is disciplined and refurbishment/quality control processes are consistent.
  • Intangible asset (specialization brand within the category): GameStop’s category focus supports customer familiarity and recognition. This is meaningful but typically not sufficient alone to overcome structural digital substitution.

Competitive benchmarking (industry focus contrast):

  • Amazon (broad e-commerce): Competes heavily on price, selection, and logistics scale. GameStop differentiates through specialty curation and secondary-market/resale mechanics rather than broad retail assortment.
  • Best Buy (electronics retailer): Competes on physical presence and accessory/peripheral breadth. GameStop’s specialization in gaming categories supports a more targeted assortment and customer journey around launches and trade-ins.
  • Digital storefront ecosystems (Steam, PlayStation Store, Microsoft Store, console marketplaces): Compete on immediate access and platform integration. GameStop’s positioning relies on physical convenience, credit/trade-in workflows, and the value proposition of pre-owned purchasing.

Moat strength assessment: The moat is operational and execution-dependent rather than deeply protected by law or technology. Competitors can replicate portions of the used-market model, but doing so with comparable merchandising quality, inventory discipline, and omnichannel execution is difficult.

🚀 Multi-Year Growth Drivers

Over a 5–10 year horizon, GameStop’s opportunity is tied to maintaining relevance in a category increasingly dominated by digital distribution while expanding higher-value adjacencies.

  • Secondary-market durability: Game consumption cycles, value-seeking behavior, and product longevity support an enduring used/resale channel. Growth comes from improving trade-in yield, refurbishment quality, and inventory turns.
  • Omnichannel convenience: Integrating store pickup, online assortment, and fulfillment can reduce customer friction and improve conversion.
  • Category expansion into gaming-adjacent merchandise and collectibles: These categories can benefit from repeat purchase behavior around events, releases, and community trends—though they require disciplined inventory management to avoid markdown risk.
  • Improved merchandising through tighter supply chain execution: In specialty retail, small improvements in forecast accuracy and working-capital discipline can produce outsized effects on profitability through fewer markdowns and better mix.

TAM framing: The total addressable market is the broader gaming spend, augmented by accessories and gaming-adjacent items, with incremental value from the secondary market and merchandise that leverages gaming’s ongoing engagement cycles.

⚠ Risk Factors to Monitor

  • Digital substitution and platform control: As access shifts further toward digital storefronts and platform-integrated purchasing, the addressable share for physical retail and resale can compress.
  • Inventory and demand volatility: Gaming retail faces sharp release-cycle demand swings; errors in quantity and mix can force markdowns and impair cash generation.
  • Competitive pricing pressure: Large e-commerce players and category digital services can reset pricing dynamics, compressing gross margin unless mix and execution offset the pressure.
  • Real estate and cost structure risk: Store footprint maintenance and overhead can become challenging if traffic trends remain structurally pressured.
  • Capital allocation and balance-sheet sensitivity: Profitability normalization depends on steady execution; cash burn or dilution risk increases under adverse cycles.

📊 Valuation & Market View

Market valuation for specialty retailers like GameStop often reflects the balance between (i) operating leverage and (ii) the perceived durability of the resale/omnichannel model.

  • Common multiples: EV/EBITDA and P/S are frequently used due to variability in earnings quality during transition periods; valuation also tends to weigh free cash flow potential and working-capital efficiency.
  • Key valuation drivers: gross margin trend driven by resale mix, inventory turn improvement, opex discipline, and cash conversion cycle performance (trade-in activity, fulfillment costs, and markdown rate).
  • Sentiment sensitivity: Because the business model relies on execution in inventory-heavy retail, confidence in management’s operational cadence can matter as much as top-line stability.

🔍 Investment Takeaway

GameStop’s long-term investment case is grounded in an operating-model moat in the secondary-market ecosystem: the ability to source, process, and resell gaming products through an omnichannel customer journey. The core challenge is structural digital displacement and pricing power held by platforms and large-scale distributors. A favorable outcome depends on sustaining pre-owned economics, improving inventory discipline, and selectively expanding into higher-margin gaming-adjacent categories while maintaining a controlled cost structure.


⚠ AI-generated — informational only. Validate using filings before investing.

📰 Market News & Coverage

15 Stories Available

Real-time institutional reporting and market updates for GME.

benzinga.com2026-06-06

Marvell Technology, Broadcom, GameStop And More: 5 Stocks Investors Couldn't Stop Buzzing About This Week

Retail investors talked up five hot stocks this week (June 1 to June 5) on X and Reddit's r/WallStreetBets, driven by retail hype, earnings, AI infrastructure momentum, and corporate/geopolitical news flow.

fool.com2026-06-03

Why GameStop Stock Popped Today

GameStop enjoyed a marked step-up in profitability in the first quarter. The company's board of directors wants to return $2 billion to shareholders.

invezz.com2026-06-03

GameStop stock jumps after record profit, $2B buyback approval

GameStop (GME) shares rose on Wednesday after the video game retailer reported record quarterly earnings and unveiled a new $2 billion share repurchase program, even as its recent bid to acquire eBay failed to gain traction. The company's stock climbed 6.12% to $22.21on Wednesday after it posted what it described as the highest quarterly net income in its history and the strongest first-quarter operating profit on record.

247wallst.com2026-06-03

GameStop Jumps 9% on Record Profit, $2 Billion Buyback as eBay Bid Battle Intensifies

Shares of GameStop (NYSE:GME | GME Price Prediction) are up 9% to $22.79 on Wednesday morning, snapping back from a brutal stretch after the video game retailer posted its highest quarterly net income on record and approved a fresh $2 billion buyback.

schaeffersresearch.com2026-06-03

Futures Flat After Record Closes as Investors Eye Iran Headlines

Stock futures are sluggish after yesterday's record rally while unpack jobs data and Iran developments

benzinga.com2026-06-03

GameStop Stock Jumps After Q1 Double Beat, $2 Billion Buyback Authorization

GameStop Corporation (NYSE:GME) shares are trading higher Wednesday after the company announced better-than-expected first-quarter financial results on Tuesday after the market closed. The company also approved a $2 billion repurchase authorization.

marketwatch.com2026-06-02

GameStop wants to buy back $2 billion of its own stock after an eBay-fueled selloff

The videogame retailer also said that collectibles helped drive a 14% sales gain in the first quarter.

wsj.com2026-06-02

GameStop Reports Higher Profit, Launches $2 Billion Buyback Program

The videogame retailer reported a first-quarter profit of $389.6 million, up from $44.8 million a year earlier.

benzinga.com2026-06-02

GameStop Stock Pops On Q1 Results: Highest Quarterly Net Income Ever

GameStop Corp. (NYSE:GME) posted its first-quarter results after Tuesday's closing bell, beating estimates and highlighting record quarterly net income.

reuters.com2026-06-02

GameStop reports 14% rise in quarterly revenue, unveils $2 billion share buyback

GameStop on ​Tuesday reported ‌a 14% ​rise ​in quarterly revenue ⁠and ​said its ​board has approved a ​new $2 ​billion share repurchase ‌program.

businesswire.com2026-06-02

GameStop Discloses First Quarter 2026 Results

GRAPEVINE, Texas--(BUSINESS WIRE)--GameStop Corp. (NYSE: GME) (“GameStop” or the “Company”) today released financial results for the first quarter ended May 2, 2026. The Company's condensed and consolidated financial statements, including GAAP and non-GAAP results, are below. FIRST QUARTER HIGHLIGHTS Highest quarterly net income in GameStop's history of $389.6 million. Highest first quarter operating income in GameStop's history of $143.3 million. Net sales grew 14% year-over-year, driven by co.

feeds.benzinga.com2026-06-01

Andrew Left Of Citron Research Guilty Of Securities Fraud: Famed Short Seller Says 'Not End Of The Road' After Court Verdict

Citron Research founder Andrew Left was convicted of securities fraud after a jury found he misled investors on trades.

gurufocus.com2026-05-29

GameStop Raises eBay Stake in Takeover Fight

GameStop Corp. (GME, Financials) is not backing away from eBay.The company raised its stake in eBay to 7.8% from 6.6%, even after eBay's board rejected its buyo

gurufocus.com2026-05-27

GameStop's eBay Pursuit Faces Doubts

GameStop (GME, Financials) has grabbed Wall Street's attention with its unexpected pursuit of eBay, but many investors are still trying to figure out how Ryan C

reuters.com2026-05-27

Wall Street awaits GameStop CEO Cohen's next move after eBay rejected takeover bid

GameStop CEO Ryan Cohen shared few details when he said he would do "whatever we need to do" to buy eBay after the e-commerce company rejected his $56 billion unsolicited takeover bid as "neither credible nor attractive."

📊 AI Financial Analysis

Powered by StockMarketInfo
Earnings Data: Q Ending 2026-05-02

"GME (Q1 2026, ended 2026-05-02) reported Revenue of $835.3M and Net Income of $389.6M (EPS $0.87). On a YoY basis, Revenue declined from $732.4M (Q1 2025) to $835.3M, a +14.1% increase, while Net Income jumped from $44.8M to $389.6M (+?% YoY, driven by a much stronger earnings base). QoQ, Revenue fell from $1.104B (Q4 2025) to $835.3M (-24.3%), but profitability improved: Net Income rose from $127.9M to $389.6M (+204.4% QoQ). Over the full four-quarter span, margins expanded meaningfully. Gross margin rose from 34.5% (Q1 2025) to 40.7% (Q1 2026), and net margin expanded to 46.6% from 6.1% (Q1 2025) and 11.6% (Q4 2025). Operating income is positive at $143.3M in the latest quarter. Cash flow strengthened: Operating Cash Flow (OCF) was $337.6M and Free Cash Flow (FCF) was $333.1M, representing a solid cash earnings conversion. Balance sheet liquidity remains high for GME, with cash & short-term investments of $8.37B against total assets of $10.97B and net cash (net debt of -$3.06B). Shareholder returns appear mixed: the stock is up YTD (+19.1%) but down over 1Y (-6.5%); no dividends were paid."

Revenue Growth

Neutral

YoY (Q1 2026 vs Q1 2025): Revenue +14.1% ($835.3M vs $732.4M). QoQ (Q1 2026 vs Q4 2025): Revenue -24.3% ($835.3M vs $1.104B), indicating some seasonal/quarterly volatility.

Profitability

Strong

Margins expanded sharply: gross margin 40.7% in Q1 2026 vs 35.0% (Q4 2025) and 34.5% (Q1 2025). Net margin improved to 46.6% (vs 11.6% in Q4 2025 and 6.1% in Q1 2025). Net income rose +204.4% QoQ ($389.6M vs $127.9M).

Cash Flow Quality

Good

OCF was $337.6M and FCF $333.1M in Q1 2026, supporting earnings quality. No dividends were paid; buybacks are not evident in the latest quarter (repurchases reported as 0).

Leverage & Balance Sheet

Strong

Strong liquidity and net-cash position: cash & short-term investments $8.37B; net debt is -$3.06B. Total assets rose to $10.97B (from $10.45B in Q4 2025). Equity remains substantial at $5.84B.

Shareholder Returns

Fair

Stock momentum is mixed: 1Y change -6.48% (not a momentum tailwind) while YTD is +19.06%. Dividend yield is 0% and the latest quarter shows no buybacks, so total shareholder return relies mainly on price.

Analyst Sentiment & Valuation

Positive

Market price is $24.55 vs consensus price target $18.25 (implying the stock is trading above the stated consensus target). Valuation metrics show low reported PE (due to high Q1 earnings), and enterprise multiple is elevated; sentiment appears cautious on forward valuation despite the current earnings spike.

Disclaimer:This analysis is AI-generated for informational purposes only. Accuracy is not guaranteed and this does not constitute financial advice.

Fundamentals Overview

Loading fundamentals overview...

GameStop demonstrated significant improvement in its financial performance during Q4 2022, achieving a net income of $48.2 million compared to last year's loss. The company is focused on enhancing efficiency and profitability in a challenging retail environment while exploring growth opportunities. With a solid cash position and reduced debt, GameStop is positioning itself for positive momentum while remaining cautious about forthcoming challenges.

Growth

  • Focused on near-term profitability while pursuing long-term sustainable growth.
  • Exploring growth opportunities in pre-owned and higher-margin categories such as collectibles and toys.

Business Development

  • Established accretive partnerships and fortified infrastructure.
  • Gained full console allocations to meet customer demand.

Financials

  • Net income of $48.2 million compared to a net loss of $147.5 million in Q4 2021.
  • Net sales of $2.226 billion, down slightly from $2.254 billion in Q4 2021.
  • Annual net loss reduced to $313.1 million from $381.3 million in FY 2021.
  • SG&A expenses decreased to $453.4 million or 20.4% of sales from $538.9 million or 23.9% in prior year.

Capital & Funding

  • Ended the year with $1.39 billion in cash and equivalents, up from $1.27 billion in FY 2021.
  • No borrowings under ABL facility and negligible debt.

Operations & Strategy

  • Streamlined operations to enhance efficiency and profitability.
  • Pivoted to focus on cost containment and improving customer experience.

Market & Outlook

  • No formal guidance provided; focus on results instead of forecasts.
  • Expect continued transformation charges in early 2023.

Risks Or Headwinds

  • Challenging retail environment due to inflation and rising interest rates.

Sentiment: POSITIVE

Note: This summary was synthesized by AI from the GME Q4 2022 earnings transcript. Financial data is complex; please verify all metrics against official SEC filings before making investment decisions.

📋 Official Regulatory 10-K / 10-Q SEC Filings

Direct authenticated documentation links to audited SEC database reports for GME.

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SEC Filings (GME)

© 2026 Stock Market Info — GameStop Corp. (GME) Financial Profile